Archive for August, 2009

Higher Plain Music – Guess That Song Summer 2009 Edition

HPM launches today a summer time competition: Guess the Song!

The clue is in the name: below in an mp3 with 10 second samples of 40 video game music tracks all officially released to the public. There’s 120 points on offer. You get a point for the follow on each track:

~Track Name

~Album or Game Name

~Composers name

There’s no prizes, its just for fun but you can submit your answers to me at: supersi77@hotmail.com and I will send you back your total score at some point. We’ll also have a celebration post of all the top 10 scorers (if more than 10 get 120 pts it will be the first ten people that did so that get the special mention!).

So without further ado: GUESS THAT SONG: SUMMER EDITION 2009

If this is a success, look forward to a bumper Christmas edition too.

Best of luck!

Simon

HPM

Whispers of the Plains – Kento Watanabe

kentowantanabeWe featured his excellent rag time jazz renditions of Zelda themes last week, this week we get to talk to the man tinkling those ivories! Without further ado – Kento Watanabe:

So when did you first begin to learn the piano and why?


I started learning piano around 8 as my second instrument after guitar. I didn’t choose to play piano at the time, but piano was the one instrument I kept coming back to because it was the instrument I could express myself in real-time to the fullest through improvisation. On piano, I can choose the accompaniment as well as the melody on the spot, which allows me to improvise a complete song on the spot, with only physical limits from my technical ability.

What drew you to the Zelda series of music?


I’m very fond of early videogame music in general, particularly on the SNES and Gameby. For Zelda, it was Link’s Awakening that really did it for me. I played Link’s Awakening too much when I was younger, so my parents didn’t let me play it for several years. I really liked the game and solving the forest level before stage 1, so I would dream about that dungeon and getting Roc’s Feather, which is fitting since the whole game’s about dreaming. Anyway, I have very strong emotional associations with some of the bare 8-bit songs, such as the one at the Temple or the Dream Shrine. I’m interested in dreams in general so the musical association of Zelda’s music to dreams really drew me in.

Another aspect that really draws me in is how memorable and recognizable Zelda themes are, particularly from the earlier games. Mario Brothers is also very recognizable, but the more fantasy and RPG-oriented sound of Zelda moves me more. As for why earlier games have more memorable melodies, I think the limitations of instruments €in earlier games forced composers to think more in terms of polyphony (multiple independent parts) and melody. Now, the focus seems more on orchestration.

Do you have any particular favourites from the Zelda series?

I like most of the moodier or surreal themes in Link’s Awakening, as well as all the ocarina melodies in Ocarina of Time. I’m also fond of the dungeon theme in the original Zelda (NES), and the Dark World theme in A Link to the Past.

zeldaWhat made you go for rag-time/jazz arrangements over other styles for your recent arrangement?


I chose to do Saria’s Song / Lost Woods as a ragtime-influenced piece because the repeating 3-note motif at the beginning. I noticed this one night and thought about how this one ragtime riff repeats a 3-note motif, and after that I heard all of Saria’s Song as a ragtime in my head. I wasn’t sure it was worth pursuing but I couldn’t sleep because it kept playing in my head, so I decided to at least right an outline of the idea. I ended up starting to hear a piano solo in my head, so I ended up staying up all night and writing the entire piece in one sitting.

Now, I’m finding that jazz piano arrangements of videogame songs are a little unusual in general and come relatively easy, so I’ve been doing it with other songs as well.


The card concept you’ve used for a couple of videos is really unique and interesting. How did you come across that concept and how do you work your way from one transition to another?


I’ve been improvising before composing since I was 13, so I’ve been playing specific improvisations for a while now, although I’ve rarely demonstrated it so formally. Whenever someone asks me to “play something” on piano, I would do a total improvisation (not based on a particular song) catered to them in particular. Sometimes, I would have references to music they like, or I started making my own rules, like avoiding consonance or using a certain motif. Recently I came across videos of Jennifer Lin improvising based on a melodic motif determined by letters written on cards. Although I was disappointed by the performance because her improvisations on a Ted.com and Oprah had a nearly identical left hand (meaning it wasn’t very improvised) and similar feel in the right hand, I liked the idea and helping communicate the magic of improvisation so I decided to record some of my own. After this, I thought it’d be interesting to improvise a variation of a familiar song with specific mood rules to demonstrate that on-the-spot writing. It’s more comfortable for me than playinga formal piece because I’ve been doing it since I was around 14 or so, when I improvised themes and variations on piano based on the spoken summaries of Romeo and Juliet, playing different moods of my “Romeo” or “Juliet Theme” to fit the situation and who they were talking to.

Are there any plans to release your works as mp3′s or CD’s in the future?


Ultimately this depends on interest. If enough people get interested, I would like to invest more time in doing elaboarate videogame melody-based music. I’m most interested in doing live shows with videogame music right now in a jazz trio setting as well as with chamber ensembles, and drawing people from outside my friends and farther away to come listen.

What’s next for Kento Watanabe?


I want to plan to release some elaborate videogame arrangements to the extent that composers have using folk melodies in symphonies (like Bartok) for chamber ensemble or orchestra, and try to get them performed within the next school year. I’m really hoping that people outside of Boyer College/Temple University in the general Philadelphia area would be interested enough to come check it out. I think the videogame music community is a smaller community than other mainstream music, but we’re definitely out there and I would like to meet more people genuinely interested in this music in person through composing, arranging and performing.

Video Vault – Megumi Toyoguchi

megumitoyoguchiThis weeks music video comes from the Final Fantasy X-2 Vocal Collection bonus disc of Paine. Her vocal theme “Dormant Memories” is performed by Megumi Toyoguchi. The video shows lots of in game footage with a wandering Megumi. Enjoy

Rescue Rangers: Molten Menace Walkthrough

Welcome to possibly the easiest game on the PlayStation: Rescue Rangers Molten Menace. You can view my playthrough over at our YouTube channel – Higher Plain Games

Kento Watanabe – Zelda on the Jazz Piano!

kentowantanabeKento Watanabe is a jazz piano maestro! Last week he released two new compositions on YouTube – Zelda all jazzy rag-timed up!

The first is “Saria’s Song/Lost Wood” from Ocarina of Time which is a ragtime rendition that has astounding piano playing!

The second is an interesting concept of randomly shuffled cards that give the track and mood. The fact that no one rendition will be quite the same as the next is a fantastic idea and makes Kento’s playing all the more impressive and intuitive.

We hope to have a small interview with Kento regarding these videos and his upcoming contribution to an Iwadon remix compilation soon.

Lisa Germano – Magic Neighbour Tracklist

lisagermanoInfo is still scarce yet next month will see Lisa Germano release “Magic Neighbour”. With no sound clips as of yet to go by, we have finally got our hands on a track list:

1. Marypan
2. To the Mighty One
3. Simple
4. Kitty Train
5. The Prince of Plati
6. A Million Times
7. Magic Neighbour
8. Suli-Mon
9. Snow
10. Painting the Doors
11. Cocoon

We’re sure it’ll be another masterpiece!

Charlotte Martin – New Tour Rehersal Video

charlottemartinHPM is a huge fan of Charlotte Martin and while being UK based we’ll not get to see her tour, to see a rehersal video is almost the next best thing! Watch Charlotte’s piano rendition of “Cut the Cord” from Stromata and enjoy. Her tour dates are available on the same page.

Lisa Gerrard – The Black Opal – Coming Sept/Oct

lisagerrardLisa Gerrard has updated her website with track-by-track samples of her new album “The Black Opal”. The track samples can be found here. The album appears to be based around the plight of dolphins and the albums cover art is as spooky as it is sad.

For the samples themselves, this is looking like a fantastic album! Each track appears to have a tune again and it seems much less ambience and much more heart and soul. The final track appears to be Hymn of the Fallen from the live cd’s too. Currently the album is on track for late September or early October but listen, enjoy and it looks like Lisa is very much back at the top of her (human) game again!

Imogen Heap – Ellipse Full Album Stream

Enjoy! Thanks to Imogen Heap! The 2 disc edition should also be available to pre-order through her website shortly too.

Higher Plain Games – 400,000 Views and Climbing!

Our sister YouTube channel Higher Plain Games has crossed the 400,000 views marker. I just wanted to say a big thanks to everyone who watches! I’ve almost completed uploading the walkthrough of the absolute classic (personal favourite) Incredible Crisis for PlayStation (1) and I’ve just worked out how to record my ZX Spectrum +3 games so they’ll be making appearences too (although its probably easy to get an emulator for the couple of hundred games I own and thus not sit there for days waiting for the tapes to load!). Stay tuned for more fun!

Superstar Dance Club Walkthrough

We have a full walkthrough of PS1 game Superstar Dance Club over on our YouTube page (HigherPlainGames) which will crack 400,000 views in the next four days.

Aoi Teshima – New Album of Covers (again!)

aoiteshimaAoi Teshima returns with a second album of classic movie song covers with “La Vie En Rose ~I love Cinema~”. No word on the songs yet but expect it to be more of the same minimalist approach with just acoustic instrumentation and soft vocals. HPM enjoyed the original, so this bodes well for the new collection too. Release date is 10th of September!

Natalie Imbruglia – Hear New Single “Want”

natalieimbrugliaSome kind person has uploaded a radio rip of new single “Want” which is definitely more dance orientated than her usual rockier ways. I quite like it actually and its very catchy. Let’s hope it does well! Take a listen here! What’s everyone’s thoughts? Want is out on the 28th of September.

Module – Shatter OST Review

jeremiahross-moduleShatter (as you can read below in our review) is a fantastic game. Just as fantastic is the 14 track soundtrack made by Module. The whole thing has an electro-rock feel that feels both retro and futuristic wrapped into one sound. The soundtrack sounds more like a shoot-em-up game but with real riffs and not just freak out guitar solos.

“Kinetic Harvest” gets things going with grizzly bass lines, chugging electric guitars, electric arpeggios and a foot stomping beat. The tune itself is relatively simple but it never sits still and therefore never runs the risk of being stale. “Aurora” is more synth led but although it has an aural essence to it, it’s not a song you’d find on Chill FM. Again its a song that adds and adds to its beautiful bass with all kinds of catchy plinky riffs. There’s some great percussive sounds in this song that manages to sound heavenly yet industrial at the same time and the contradiction works perfectly.

“Granular Extractor” for some reason reminds me of the Beverley Hill Cop theme song and old Spectrum games. There’s a real retro arcade feel to this track specificially. Combined with electric percussion and the way the track changes from high to low pitches, it also sounds more like a medley track in some ways which is great as it feels like going on some kind of space journey. “Krypton Garden” sounds like something Ladytron would make. It’s use of real guitars side by side with loads of keyboards just absolutely works and when it comes together for the final two minutes, its quite possibly one of the best things to happen in VGM releases for the passed couple of years. Fantastic!

“Freon World” is a joyous track. From the nearly uke-sounding guitar unpinning to the blipping arpeggios, this song is a happy bean. At the half way mark it becomes more of a statium rock track with infectious riffs and pulsating keyboards throbbing through to your brain with hedonistic results. Another fab track! “Amerthyst Caverns” is a real personal highlight. The song features clipped vocal samples played via a keyboard it seems. Coupled with a great four bar chord riff and some fantastic keyboard riffs, the song just sound absolutely epic. It’s the perfect mish-mash of old meets new in a whole new ball game. This track is already an all time favourite track for myself.

“Neon Mines” is a grizzly-funky track. It follows the same principle as all the tracks do. A simple start, building up to a new section that then builds up to the two tunes joining. Again this track is infectious and its the voice instruments that stick in your head as you want to strut your stuff. “Argon Refinery” is a great stadium track and would do well as a track to download and play on things like RockBand. The tune is simplistic again but that’s where the beauty lies and if you aren’t playing air guitar after this track, you never will.

“Xenon Home World” see’s the guitar become more edgy and grungier almost. The feedback and whammy bar are great to hear and the whole track sounds like a big boss battle and for a six minute track that is essentially based of two chords, it still feels as fresh as a morning dew at the end as it does at the beginning. “End of the World” is a great track mixing all the elements already mentioned above into one seemless track. It’s almost like a tour de force of Shatter, moulding all the elements of each song together to create a super-song.

“Boss Music” is has some great little touches to it especially the mini freak outs at the end of every four bars at the beginning before it gets dramatic at the half way point with rousing keyboards leading the way. This track feels much quicker than it actually is because its constantly got various things all pumping out a certain beat. “Homelands” is a much more relaxing and free-bird track in many ways. It’s the end credits one and has some great dolphin like snyths that hark back to Ecco the Dolphin! The guitar then kicks in and gives us great memories and a mighty fantastic track.

“Glass Halls” is the menu track which is more electro-ambient with music made from keyboards and dripping water samples. It still bounces along at a fair pace but it’s about as sedate as the Shatter soundtrack gets. The final track is “Hyperspace (extended version)” played in the bonus sections which has a great hook to it and really sums up exactly why this soundtrack is golden.

So far in 2009 I have been seriously underwhelemed with a lot of VGM. Shatter has completely blown me away. Not only is it by far my favourite soundtrack of 2009, it ranks amoungst the best soundtracks for the passed decade with ease. The fusion of old school themes on modern days technology is exactly what a lot of game music is screaming out for today and top marks for Module for going the whole hog and then some to give us a masterpiece. I cannot recommend this collection enough and I’ll look forward to giving it some fine awards I’ll expect come the end of the year. Mind-blowing!

Module – Gripshift EP

jeremiahross-moduleGripshift is a great little racing game for PS3/Xbox360 downloads. The five track EP from Module, Misfits of Science, Y. Moodley and S McQuinn is but a short yet sweet sample of the music from the game.

“Night Riding” is a smooth electro-pop rock piece with a great yet simplistic guitar riff. It kind of reminds me of OutRun in a way with its breezy electro rock that has grit but still enough seaside cruising to be relaxing too.

“Nitro is Good” is a more grizzly track with more bump and push. It’s mono-tone tune is broken up with quick chord changes at the end of every four bars but the song is very short so it doesn’t seem stale.

“Pedal 2 The Metal” has a great bass hook to it. This is most beastly racing track on the EP and is very busy – always evolving and forming a new fast paced tune to quicken your pulse. A great track.

“Shift” is the vocal and menu track for the game. It’s R’n'B at its minimal core with a catchy chorus and chorus rap. It’s not generally my type of music that I listen to but its harmless enough and its the kind of music that’d do well and the chorus is one that sticks about in your head when you driving! “Shift (Module Remix)” see’s Module bring is electro bass touch to it for a more seedier sounding version of the song but it doesn’t offer much difference other than that.

The Gripshift EP is short but sweet (and pretty cheap). Module’s open three tracks are my personal favourites as I like his electro-rock style and the “Shift” track itself is perfectly fine, it’s an EP that I wouldn’t hold in the same light as say the Shatter soundtrack just because its all too short but for VGM fans and fans of racing or shoot-em-up soundtracks this will appeal much more to your senses.

Game Review: Shatter PS3

shatter-psnShatter is a new PlayStation 3 download game that takes the old bat and ball formula to the next level with great gameplay, great twists, innovation and a thumping soundtrack. It was released last week on PSN.

The Premise

Remember games like Arkonoid, Break-out and more recently Magic Ball? You are a bat, you have a ball and a hell of a lot of bricks to bash out. Well as fun and popular those games are the gameplay has always been very similar in them all. Shatter aims to blow away the competition (pun intended) with adding a suck/blow feature and adding technological creatures to battle against thus bringing new life to classic gaming.

The Gameplay

As the bat you have two purposes. The first is to destroy all the bricks on each level and the second is to make sure you keep batting the ball and keep it in the gameplay arena. If all your balls gets passed your lovely bat then its game over. However going a step beyond other games in the genre there are three twists which make Shatter stand out as a classic game and believe me, it is.

The first one is that for first time stages are in three different shapes. You have your typical shooting the bricks vertically, then also levels shooting horizontally almost like an old 2D shooter. Finally there’s circular levels and these for me personally were tricky and complex as when the ball hits the side walls there is always an angle you need to calculate that it’ll come off at.

The second twist is really the crux of Shatter and that’s the suck/blow system. The shoulder buttons act as wind instruments almost, one blowing wind away from the bat and one sucking all the air into the bat. This is course alters where the ball is going to end up (shown by a dot on the side walls much like a snooker game) but just as importantly, the bricks start to move as well! Bricks equals points and power too as when you shatter them power orbs are left behind that give you a power up laser. Collecting these orbs increases your score multiplier as well. The trick is do you suck everything in and get all the orbs but risk losing loads of bricks as they fall out the playing arena or do you blow everything away but get a rubbish score! It really adds an entirely new element to the bat and ball series and while potentially you could complete the vast majority of the game without it, you’d really be missing the whole point.

The third twist are the boss battles. There are 10 area’s, each one split into many sub levels culminating in a big boss battle at the end. These follow a set pattern and you must learn to use all of the above the defeat the boss who’s usually shooting various weapons at you too.

Shatter-Screen

The Graphics

Shatter is completely mechanical and futuristic. The game screens are bold and crisp while the bosses themselves move quickly and there’s always a lot going on onscreen. There’s nothing poor about it and the way the levels flip into the next is quite beautiful.

The Sound

It’s not often a PSN game gets a soundtrack released and the fact I’ve bought it already should say a great deal about it. Module has made a fantastic dance electro rock soundtrack that is really something. The guitar riffs are catchy, the beat stomps all the way through and you’ll feel almost like your playing an old school shoot-em-up. HPM will be reviewing the soundtrack very soon.

The Replay Factor

Shatters main mode is very addictive and great while it lasts as with all games like this, the mode can be completed quite easily. That leaves you with the boss mode (a time trial mega run) and bonus mode with is juggling three balls that increase with speed for as long as possible. What you will be doing though is coming back to improve your high scores as Shatter likes to hold the bait of all your friends high-scores for you to try and beat. Doing this works and you’ll be trying to out bat and ball your friends long after you’ve finished the game. There are trophies and most are easy to get bar a silver for completing the game without a continue.

The Positives

~Great twists on old concepts

~Very addictive

~A soundtrack to live for

The Negatives

~Lack of a real multiplayer

The Verdict

Shatter is an utter triumph. Mixing old school gameplay with a modern day twist and giving it all the nuts and bolts it needs gives you a game that is both fun to play and rewardingly addictive. The lack of multiplayer is a shame but beating everyone on the friends high score lists should keep everyone going for a while. Shatter is also shockingly cheap too and if you can find a game for under £5 that gives you this much bang for your buck then give me a bell – I’ve not found any yet! Superb! Get…Now!

We’re A Dot Com!

It should have happened a long time ago but hurrah, this lovely website is now a .com one! Oh the status!

From now on, you can find us at: http://higherplainmusic.com as well as the usual wordpress address we’ve had since the get go! What this does mean however is that as I was running all the pictures from my personal website I run which I’ve now moved from Yahoo to WordPress (Yahoo is just not cost effective for what you get these days), all the pictures have gone M.I.A. This will get sorted eventually and won’t effect things from today onwards but getting thngs from the previous year all rerouted will take some time.

Thank you very much for all your support and I hope this site can continue to grow from strength to strength!

Thanks again

Simon

Video Vault – Natalie Imbruglia (New Song)

Her new album “Come to Life” is to be released on the 4th of October with the first single “Want” coming a week beforehand but Natalie has uploaded a video of another song from the album “Wild About It” onto her website. The song is the final track on the album apparently and is happy go lucky party karaoke fun. Watch it here.

Video Vault – Imogen Heap – “Canvas” Music Video

Well we all loved First Train Home but Canvas is something else. Watch the gorgeous music video and the stunning ambient piece here. Then go and pre-order this masterpiece – no – go – NOW! Currently looking like HPM’s favourite release of 2009 and that’s a seal of approval!

Most Viewed – July 2009

overclockedremixWell was there really any doubt? OverClocked Remix absolutely smashed the charts with almost more views on OCR posts than the rest of the site put together! Only Imogen Heap’s track listing for her latest album Ellipse was able to pull in big numbers too. Interesting we had almost exactly the same number of visitors as June (14 difference) and it was our third most viewed month of the sites history. We did break one new record, our first day with more than 200 hits! August should be a great month too. Let’s enjoy the summer!

01) OverClocked Remix (RE)

02) Imogen Heap (v)

03) Brendan Perry (^)

04) Utada (^)

05) Vienna Teng (v)

06) Hiroki Kikuta (RE)

07) Akira Yamaoka (v)

08) Natalie Imbruglia (NE)

09) Patrick Wolf (v)

10) Dead Can Dance (v)

Top 3 Games Reviews

01) Numblast

02) Trash Panic

03) Magic Ball

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