Archive for August 8, 2009

Module – Shatter OST Review

jeremiahross-moduleShatter (as you can read below in our review) is a fantastic game. Just as fantastic is the 14 track soundtrack made by Module. The whole thing has an electro-rock feel that feels both retro and futuristic wrapped into one sound. The soundtrack sounds more like a shoot-em-up game but with real riffs and not just freak out guitar solos.

“Kinetic Harvest” gets things going with grizzly bass lines, chugging electric guitars, electric arpeggios and a foot stomping beat. The tune itself is relatively simple but it never sits still and therefore never runs the risk of being stale. “Aurora” is more synth led but although it has an aural essence to it, it’s not a song you’d find on Chill FM. Again its a song that adds and adds to its beautiful bass with all kinds of catchy plinky riffs. There’s some great percussive sounds in this song that manages to sound heavenly yet industrial at the same time and the contradiction works perfectly.

“Granular Extractor” for some reason reminds me of the Beverley Hill Cop theme song and old Spectrum games. There’s a real retro arcade feel to this track specificially. Combined with electric percussion and the way the track changes from high to low pitches, it also sounds more like a medley track in some ways which is great as it feels like going on some kind of space journey. “Krypton Garden” sounds like something Ladytron would make. It’s use of real guitars side by side with loads of keyboards just absolutely works and when it comes together for the final two minutes, its quite possibly one of the best things to happen in VGM releases for the passed couple of years. Fantastic!

“Freon World” is a joyous track. From the nearly uke-sounding guitar unpinning to the blipping arpeggios, this song is a happy bean. At the half way mark it becomes more of a statium rock track with infectious riffs and pulsating keyboards throbbing through to your brain with hedonistic results. Another fab track! “Amerthyst Caverns” is a real personal highlight. The song features clipped vocal samples played via a keyboard it seems. Coupled with a great four bar chord riff and some fantastic keyboard riffs, the song just sound absolutely epic. It’s the perfect mish-mash of old meets new in a whole new ball game. This track is already an all time favourite track for myself.

“Neon Mines” is a grizzly-funky track. It follows the same principle as all the tracks do. A simple start, building up to a new section that then builds up to the two tunes joining. Again this track is infectious and its the voice instruments that stick in your head as you want to strut your stuff. “Argon Refinery” is a great stadium track and would do well as a track to download and play on things like RockBand. The tune is simplistic again but that’s where the beauty lies and if you aren’t playing air guitar after this track, you never will.

“Xenon Home World” see’s the guitar become more edgy and grungier almost. The feedback and whammy bar are great to hear and the whole track sounds like a big boss battle and for a six minute track that is essentially based of two chords, it still feels as fresh as a morning dew at the end as it does at the beginning. “End of the World” is a great track mixing all the elements already mentioned above into one seemless track. It’s almost like a tour de force of Shatter, moulding all the elements of each song together to create a super-song.

“Boss Music” is has some great little touches to it especially the mini freak outs at the end of every four bars at the beginning before it gets dramatic at the half way point with rousing keyboards leading the way. This track feels much quicker than it actually is because its constantly got various things all pumping out a certain beat. “Homelands” is a much more relaxing and free-bird track in many ways. It’s the end credits one and has some great dolphin like snyths that hark back to Ecco the Dolphin! The guitar then kicks in and gives us great memories and a mighty fantastic track.

“Glass Halls” is the menu track which is more electro-ambient with music made from keyboards and dripping water samples. It still bounces along at a fair pace but it’s about as sedate as the Shatter soundtrack gets. The final track is “Hyperspace (extended version)” played in the bonus sections which has a great hook to it and really sums up exactly why this soundtrack is golden.

So far in 2009 I have been seriously underwhelemed with a lot of VGM. Shatter has completely blown me away. Not only is it by far my favourite soundtrack of 2009, it ranks amoungst the best soundtracks for the passed decade with ease. The fusion of old school themes on modern days technology is exactly what a lot of game music is screaming out for today and top marks for Module for going the whole hog and then some to give us a masterpiece. I cannot recommend this collection enough and I’ll look forward to giving it some fine awards I’ll expect come the end of the year. Mind-blowing!

Module – Gripshift EP

jeremiahross-moduleGripshift is a great little racing game for PS3/Xbox360 downloads. The five track EP from Module, Misfits of Science, Y. Moodley and S McQuinn is but a short yet sweet sample of the music from the game.

“Night Riding” is a smooth electro-pop rock piece with a great yet simplistic guitar riff. It kind of reminds me of OutRun in a way with its breezy electro rock that has grit but still enough seaside cruising to be relaxing too.

“Nitro is Good” is a more grizzly track with more bump and push. It’s mono-tone tune is broken up with quick chord changes at the end of every four bars but the song is very short so it doesn’t seem stale.

“Pedal 2 The Metal” has a great bass hook to it. This is most beastly racing track on the EP and is very busy – always evolving and forming a new fast paced tune to quicken your pulse. A great track.

“Shift” is the vocal and menu track for the game. It’s R’n'B at its minimal core with a catchy chorus and chorus rap. It’s not generally my type of music that I listen to but its harmless enough and its the kind of music that’d do well and the chorus is one that sticks about in your head when you driving! “Shift (Module Remix)” see’s Module bring is electro bass touch to it for a more seedier sounding version of the song but it doesn’t offer much difference other than that.

The Gripshift EP is short but sweet (and pretty cheap). Module’s open three tracks are my personal favourites as I like his electro-rock style and the “Shift” track itself is perfectly fine, it’s an EP that I wouldn’t hold in the same light as say the Shatter soundtrack just because its all too short but for VGM fans and fans of racing or shoot-em-up soundtracks this will appeal much more to your senses.

Game Review: Shatter PS3

shatter-psnShatter is a new PlayStation 3 download game that takes the old bat and ball formula to the next level with great gameplay, great twists, innovation and a thumping soundtrack. It was released last week on PSN.

The Premise

Remember games like Arkonoid, Break-out and more recently Magic Ball? You are a bat, you have a ball and a hell of a lot of bricks to bash out. Well as fun and popular those games are the gameplay has always been very similar in them all. Shatter aims to blow away the competition (pun intended) with adding a suck/blow feature and adding technological creatures to battle against thus bringing new life to classic gaming.

The Gameplay

As the bat you have two purposes. The first is to destroy all the bricks on each level and the second is to make sure you keep batting the ball and keep it in the gameplay arena. If all your balls gets passed your lovely bat then its game over. However going a step beyond other games in the genre there are three twists which make Shatter stand out as a classic game and believe me, it is.

The first one is that for first time stages are in three different shapes. You have your typical shooting the bricks vertically, then also levels shooting horizontally almost like an old 2D shooter. Finally there’s circular levels and these for me personally were tricky and complex as when the ball hits the side walls there is always an angle you need to calculate that it’ll come off at.

The second twist is really the crux of Shatter and that’s the suck/blow system. The shoulder buttons act as wind instruments almost, one blowing wind away from the bat and one sucking all the air into the bat. This is course alters where the ball is going to end up (shown by a dot on the side walls much like a snooker game) but just as importantly, the bricks start to move as well! Bricks equals points and power too as when you shatter them power orbs are left behind that give you a power up laser. Collecting these orbs increases your score multiplier as well. The trick is do you suck everything in and get all the orbs but risk losing loads of bricks as they fall out the playing arena or do you blow everything away but get a rubbish score! It really adds an entirely new element to the bat and ball series and while potentially you could complete the vast majority of the game without it, you’d really be missing the whole point.

The third twist are the boss battles. There are 10 area’s, each one split into many sub levels culminating in a big boss battle at the end. These follow a set pattern and you must learn to use all of the above the defeat the boss who’s usually shooting various weapons at you too.

Shatter-Screen

The Graphics

Shatter is completely mechanical and futuristic. The game screens are bold and crisp while the bosses themselves move quickly and there’s always a lot going on onscreen. There’s nothing poor about it and the way the levels flip into the next is quite beautiful.

The Sound

It’s not often a PSN game gets a soundtrack released and the fact I’ve bought it already should say a great deal about it. Module has made a fantastic dance electro rock soundtrack that is really something. The guitar riffs are catchy, the beat stomps all the way through and you’ll feel almost like your playing an old school shoot-em-up. HPM will be reviewing the soundtrack very soon.

The Replay Factor

Shatters main mode is very addictive and great while it lasts as with all games like this, the mode can be completed quite easily. That leaves you with the boss mode (a time trial mega run) and bonus mode with is juggling three balls that increase with speed for as long as possible. What you will be doing though is coming back to improve your high scores as Shatter likes to hold the bait of all your friends high-scores for you to try and beat. Doing this works and you’ll be trying to out bat and ball your friends long after you’ve finished the game. There are trophies and most are easy to get bar a silver for completing the game without a continue.

The Positives

~Great twists on old concepts

~Very addictive

~A soundtrack to live for

The Negatives

~Lack of a real multiplayer

The Verdict

Shatter is an utter triumph. Mixing old school gameplay with a modern day twist and giving it all the nuts and bolts it needs gives you a game that is both fun to play and rewardingly addictive. The lack of multiplayer is a shame but beating everyone on the friends high score lists should keep everyone going for a while. Shatter is also shockingly cheap too and if you can find a game for under £5 that gives you this much bang for your buck then give me a bell – I’ve not found any yet! Superb! Get…Now!

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