Archive for February, 2010

Naoko Endo – “Sailing to the World Piano Collection” Review

Following generally very positive comments regarding Yasunori Mitsuda’s “Sailing To The World” Soundtrack to the game “The Seventh Seal”, sometime later a superb little genius has constructed a pianist’s wet dream – a piano arrangement CD and a music book complete with it telling you exactly how it was done. All for the same price as a normal CD. Why can’t other people be so generous?!

Naoko Endo is the pianist charged with the task and each of the ten tracks from the original soundtrack are arranged. “The Door” very much sets the tone for the CD however. The arrangement is sparse yet melodic, moody yet gentle, warmly playful yet slightly dark. It also houses one of the very few times in the arrangments that actually see’s Naoko’s tinkling the ivories go at full pelt too. This piano arranged CD is a very delicate affair indeed.

The title track is next, turning the wonderful Celtic vocal theme into quite a chirpy and noble ballad. Delicate and intricate are the two words that best describe the piece. Even when you get the bass keys played its never with huge gusto for a big finale, its always low profile, a style that you can grow to appreciate or could even get frustrated with. “Melody of Aqua” follows a very similar guideline, another beautiful and gentle melodic journey. Plenty of high notes and pretty twirls added on but no real push.

“Rhythm of Red” is where this style of playing kind of annoys me slightly. Perhaps I had my own preconceptions of a fast paced hyper madness track. Here its quitely interwoven at a slower speed. Yes (thankfully) it has some pace and carries the beautiful headspinning melody with it but its just in a completely different light to how I would have precieved it. I suppose that’s why they are called arrangements! “Path to Enlightenment” never really gets going for me however with too much sparce space between fits and starts although it is quite abstract in its conception so may grow on me still.

“Confrontation” gives us a grand intro only to go back into its previous style of slowly but surely getting there. However the style suits the next track “Melody-Go-Round” with its playful style and lucious piano warmth. “Point of No Return” is another quite but dark piece where the big battle tracks are taken into darkened abstract places. “Hope” however sounds very beautiful in its form on here before the arrangments finish on “Reincarnation” which too suits the piano playing by leaving you with a beautiful melody and an excellent ballad.

I find this arrangment a bizarre one. Its musically challenging, beautiful and melodic but I just find some of it slightly lazy. There’s no tempo change to any of the songs and so everything seems to gel into one piece of mood music. Taken seperately and the songs shine a bit more but it just erks me that the grande original tracks are all down scaled to the same proportions and played out. Its just a bit misplaced. The book however looks great to me and I’m sure once I delve into it properly I’ll enjoy the music further still. Not a bad piano arrangment at all, but not quite what I had in mind!

Sitorimon – Runeology 30 Second Samples

Sitorimon’s debut album Runeology is now up on Amazon prior to its 1st March 2010 release date and you can listen to 30 second clips of the album here.

Forum Update

My apologies regarding the previous post – the url is now correct!

http://www.higherplainmusicforum.com

Silly me :) Come and join the fun!

Higher Plain Music Forum Launches!

The last two evenings I’ve been beavering away readying our new forum!

You can visit it at http://www.higherplainmusicforum.com or click the link of the left hand side!

This is very much work in progress, but I’ve love it if you could join and help sew the seeds for a nice tight knit community of video game music, alternative artist and game lovers. There is also a section for songwriting and composing, instrument playing and recording and also a small glimpse at a couple of forums the give away a few new projects I’ll be working on over the next few months to start to kick off.

The first of these are Higher Plain Games Challenges which will relate to either online meets that will form a competition, some of which will be recorded for our video channel. The second relates to Higher Plain Music’s musical projects and for that, I shall keep tight lipped but expect something similar to the OCReMix community where people can contribute remixes or arrangements for certain game series or styles. There is still an outside chance of of a HPM net radio but its proving expensive to run and so its on hold for the time being.

I hope you enjoy the forum and let it build and grow into a happy community over the coming months and years.

Buzz Monster Rumble Walkthrough

The complete walkthrough (well playthrough of every single player mini game) of Buzz Monster Rumble is now online on our sister site Higher Plain Games.

Video Vault – Soap&Skin

This weeks video vault is the magically bizarre Soap&Skin with her official music video of Thanatos from her delightful debut album. Anyone who wants a completely unique angle of music (and those who enjoy Hannah Fury) should find themselves very much at home.

Live Vault – Chris Huelsbeck

The man who could with the C64, this weeks like vault comes from Chris Huelsbeck and the arrangement of his R-Types theme from a camcorder recording of Symphonic Shades in 2008. The sound is pretty good and the atmosphere and epic grand scale is certainly not lost.

Whispers Of the Plains: Garry Schyman

Inbetween all of his project’s he’s been doing, Higher Plain Music was able to grab a very quick five minutes with Garry Schyman! In order to get there we had to attack a few people with the conductors stick (we would be sorry but we got the interview) but here’s what Garry had to say:

Firstly, the BioShock score was a mini masterpiece. What themes did you want to keep or change from the original and did you have any particular new direction you wanted to take the music in?

Thank you for that!  The idea was not to dramatically change the style of the music while making it a fresh and unique score.  As far as themes are concerned the opening of the main theme for BioShock 2 “Pairbond” starts with some material from the theme of the first game but quickly veers in a different direction.

I certainly didn’t want to reinvent the wheel for the second game but I didn’t want to retread it either (to use two wheel/tire analogies).  I think I achieved that and I certainly feel as good about the score for BioShock 2 as I did about the first game’s music.

Where do you start on a project like this thematically and in the song writing department?

First I have extensive discussions with the audio and creative directors on the project to understand what the project is really about under the hood.  I get all of the material I can get from the developer including a script, screenshots,  artwork and if the game is functioning I get gameplay captures to inspire me.  Then I start experimenting with ideas and if I like one I record it and send it to the audio director for a listen.  If they dig it I am off and running – and if not it’s back to the drawing board.

Were there any particular pieces that have a special place for you in the BioShock 2 Score?

Yes – I think the “Pairbond” theme (which is a very sad and beautiful duet between the solo violin and cello) is distinctive and not the kind of music you normally expect to hear in games.  “Big Sister On The Move” is a cue that I was not asked to write but which I thought would be very useful for the game so I just composed and recorded it with the orchestra.  They ended up using it a lot when you are in combat with a Big Sister.

“Out of The Airlock” is a very evocative piece and sort of a mini concerto for violin, cello and orchestra.  And in general the combat music is very intense and I hope interesting to listen to on it’s own.  I am proud of the entire score.

Were there any particular challenges to this soundtrack compared to others you have scored?

Well writing all of the intense combat music was just plain old hard work.  They are very complex pieces that were a challenge to keep interesting and intense all at the same time.

Getting the theme right was also a challenge and I went through a bunch of different ideas before we settled on Pairbond.  After that it went smoothly as I love writing in this style and I knew the style from the first game.

What do you find gets your creative juices flowing for a good session of composing?

A good old fashioned deadline! Seriously I need them otherwise I waste time. I have been writing music professionally for many years and I can just get up in the morning and get to work when I know I have to get something done.  Inspiration generally flows from perspiration as the old saying goes.

That said when I have a particularly challenging cue to write I will visualize finding the answer to what I need at night just before I doze off.  I find that really helps me and I usually have the answer when I start working in the morning.

Do you get the chance to be a gamer yourself? If so what type of games do you like to play?

You know I wasn’t a gamer until I started scoring games about five years ago.  Then I started playing the games I was working on and found them to be utterly fantastic.  I have added a few games that I did not work on as well.  I can’t say enough about Portal.  What an amazing game!

I also played World of Warcraft for a year and had a blast.  Leveled up to 58 and then just got too busy to mess around with it and dropped it.  Amazing game though.

I would say two of my favorites are BioShock and BioShock 2 (which I just finished).  I love spending time in Rapture!  and of course there are these really cool music cues that keep showing up that sound so familiar!

You also compose for TV and film too. Do you have to take a different approach to composing for those as opposed to composing for games? I’d imagine they both require a different style or mindset!

There are similarities and differences.  The most important thing that they share is that music has an emotional impact upon the viewer.   Some mystical magical thing happens when you combine visual images and music and it has a powerful affect on people – essentially that’s why composers like me are hired, to bring emotion and mood and magic to their production.

They differ in several respects – implementation being the most obvious.  Basically implementation of music with film was set about 80 years ago and has essentially not changed.  The music is composed to locked picture (well not always locked unfortunately) and is then mixed with the other sound elements and is never changed after that.   Whereas music for games has many implementation strategies and new ones are constantly being invented.  New technology is permitting the music to become more and more interactive.  This affects, to some extent anyways, how the music is composed.    Because the player’s actions will differ from person to person we try to make the music as interactive as possible to have the best affect on the player.

With film and television you compose to picture and this is quite challenging in it’s own way.  But it also makes it easy on the composer as you have constant feedback as to whether your music is working or not.  You also have the form for the music given to you by the action onscreen.  With games you do have in-game films to score but 90% of your work is not done to locked picture of any kind.    So depending on how far the developer has gotten on the project you may or may not have much to go by when you compose other than a verbal or written description of what is happening when the music is playing.  Also you may be asked to write in layers so that different layers can be brought in when something the player does triggers a change in the game (perhaps combat has started etc.).  In the best case the developer will capture gameplay and send you a movie of the gameplay that is occurring when the particular cue you are writing is playing.  But this is only a guide, as you are not catching anything with the music because the gameplay will rarely be precisely the same for any two players.

You’ve been busy with BioShock 2 and Dante’s Inferno and the release of your Viola Concerto. After at least having a day off rest, what’s next for Garry Schyman?

I have been very busy and I consider myself lucky to be busy doing something I love!  I have a couple of great gigs coming up and though I would love to tell you about them I cannot.  This industry is notoriously secretive.

We’d like to thank Garry Schyman for his time and effort to talk to us and wish him all the best with his next top secret project!

Sitorimon: Runeology Digital Release 1st March 2010

Just to let everyone know that my own real debut album “Runeology”, all of which was recorded and finished in 2006 will finally be released on iTunes, Amazon MP3, Rhapsody & Napster. The 18 track release is to finally close that chapter so I can start moving on and recording my latest offering!

“Kingdom Hearts Piano Collections ~ Field & Battle” Review

Yoko Shimomura has really crafted a lovely franchise of music with Kingdom Hearts and after its successful first piano collections, its now returned with “Field and Battle”, a new collection of nine tracks.

“Scherzo Caprice on a Theme of Never Land” opens the album with a stirring arrangement that is full of flourishes and really complex playing. The song just never sits still, like a classical recital, it’s just brimming with character and panache. “Sinister Sundown” follows on with full on piano at the ready again. The fact that the opening two tracks are battle tracks really sets the tone as one that is absolutely mind blowing. The sheer speed of this track and pianist Hiroyuki Nakayama has to be heard to be believed and I’m sure its some of the hardest playing I’ve heard since someone blitzed “The Castle” from FFVIII’s Piano Collections. These opening two tracks are reason enough to buy the album. Go…Now!

Ok, now you’ve ordered it we have “Wonderland’s Surprises” which has a duality about it. There’s some beautifully intricate higher register pieces with quick freakout bass sections thrown in for good measure at regular intervals. It gives the track its own character. The track reminds me of a buckarooing horse. Great stuff. “Lazy Afternoons” is the first relaxed track on the album and brings your pulse rates down with an endearing warm rendition of the original.

“Night of Fate” returns the knightmare battle tracks with this stunning arrangement. It has a real tense atmosphere as Masanobu Shinoda at first gently taps out the tune very quickly and it grows until the piano is being practically battered to bits! Nail bitingly tense. “A Very Small Wish ~ Monstrous Monstro” follows with a waltzing dance that is both intricate, slightly clumsy but also quite powerful, especially when it hits the half way mark and really stretches its legs in a desperate militant waltz fashion.

“Hollow Bastion” is quite a dark and damp track. It’s constantly in a cycle of mysterious chord patterns and everything swirls around. It sits perfectly between distressed and withdrawn and is the real enigma of the album and possibly my favourite track just because it has a completely different personality to the rest on the album.

“Medley of Conflict” is a hugely clever medley of several battle tracks all moudled effortlessly into one seemless track. This is how a medley should be done and Miwa Sato really chops great piano chops by changes in pace, empathy and raw guts by keeping everything flowing and cohesive. Another standout. The closer is “Musique Pour La Tristesse de Xion” which has a real regal pacing and structure to it. Although its based on the track Xion, I hear bits of Dearly Beloved running through it and so it really feels quite final and very emotive.

Put simply “Kingdom Hearts Piano Collections ~ Field and Battle” is one of the best piano collectinos I’ve had the pleasure to listen to. Each track is beautifully arranged and performed with power and emotion. The standard is so high on every single track. This CD is absolutely spellbounding and I hope it captivates you as much as it has me.

Silent Hunter 5 To Be Scored By Jason Graves

Silent Hunter 5, a popular submarine sim from Ubi Soft, is to get the orchestral treatment from Jason Graves. Graves, best known recently for the music of Dead Space and The Hobbit, said the fact its told from the German angle of war gave him a different perspective and inspiration that should see the score be very classical and dramatic.

The score’s release date is still TBA but it looks like being a biggy!

Emily Richards ~ “Folded Wings” Review

Folded Wings is an utterly devastating album and one that can be a real comfort at the same time. Emily Richards put together this album to cope with the death of her sister from being an innocent victim in a drink driving accident and the tracks here are all about a tribute to her life and rememberance in her death.

“Too Young” had different versions made but this is the more band version of the two. The piano led melodies and Emily’s emotive voice that so easily transitions between whisper and outcry are real assets to the song which is made all the poignant given the tracks story which really laments the why in the situation.

“Since You’ve Been Gone” takes things painfully slowly with real empty mourning, whispery vocals and funeral procession  open strums of acoustic guitar. There is a certain vulnerability in the vocals in this track especially that is utterly heart wrenching.

“Little Annie’s Song” is an extended version of absolutely beautiful original from Emily’s second album “You Give”. Given it was written years before Annie’s death, the lyrics “you’re gone, you’re gone, you’re gone” are even more powerful as a coda. The additional ending is really beautiful about when everyone will see her again on the other side.

“Light Me” is almost uplifting. One of the strongest songs melodically and mainstream wise, it speaks of how although her sister is gone, she can still return to her in times of need to find peace and solace and it’s really a lovely tribute given real justice in a simple but very effective song. “Folded Wings” is possibly the darkest track in the album with its sparce piano and keyboard arrangement and chattering vocal delivery. There is urgent despair with this track, even with background sobbing at one point. It’s really very powerful.

“Will It Ever Be” is another rolling piano and vocal retelling of thoughts from the past and feelings as if Emily feels like it should have been her instead of her sister. There’s a freeflowing time to this track which really feels like its a one take live performance and that heightens all the emotion.

“Whisper To Me” is also very melodic and the percussion really moves the song along. In album terms this is easily the most radio friendly and easiest song to approach the album from. Talking of her sister revisiting her, or the hopes of it to happen, its really a wonderfully spiritual track which is helped by pace and bounce of the track although the ending is very poignant again with Annie’s voice mail message closing the fading track.

“I Need Someone” is a slow wander through loneliness and emptiness and it conveys it really well before “Precious Child” ends  with a positive image of how Emily remembers her rsister just alive and smiling and it’s the best place to finish  an album of mourning. “In my heart, you live on, always there, never gone, precious child” really hit the nail on the head as it were, that if you lose someone, you never lose what you had already shared and you can keep those memories for comfort and love.

“Folded Wings” is something very intimate and revealing, not just about Emily’s own state of being, recovery and almost therapy in writing these songs, it tells a story that’s universal for everyone that’s lost someone. If you need to find comfort in some reflection, this is the album I most recommend.

Video Vault – The Knife

Possible my favourite song from this duo (although currently I prefer Fever Ray as a solo project) The Knife’s “Like A Pen” is a fantastic track that has a zany video to fit. Sit back, lights off and tell me you don’t get sucked in!

Charlotte Martin: Free Song & Video

The ever wonderful Charlotte Martin looks set to return with a brand spanking new album this year after being quite unwell the last few months. We wish her a speedy recovery but she’s released “Tremble”, a new song, free as an acoustic version for download from her bandcamp website. There’s also this beautiful rehersal video of it. It’s great to have her back!

Game Review: Buzz! Ace Racers

Buzz! has its own junior series that originally on PS2, were then transfered into smaller games on the PSN for £3.49. Buzz! Ace Racers is one that (as of today) has not been converted. Is this because its just a one trick pony no one’s interested in or is it a hidden gem in the mini-game world? Let’s have a poke about under the bonnet…

The Premise

There is one? Four drivers, four coloured buttons on the Buzz! Buzzers (not that you use them). This is all about finding uses for the peripheral outside of a quiz game.

The Gameplay

This game really uses just one button – and that’s the big red buzzer button. There are 25 tracks plus 5 bonus games. Each track is relatively small and follows a car/plane/boat cycle. Your steering is completely automatic a bit like a race on rails, however the buzzer button controls when your accelerate. Press it, you go full pelt. Stop and you slow down. The whole game revolves around managing your speed so you can race as fast as possible. If you take a corner too fast you spin and lose time. That essentially is it! It’s so shockingly simplistic yet it has a feel all of its own and if you’ve four people knowing exactly what they’re doing, the races can really be quite close and fun. It still feels a bit… too easy though.

The Graphics

The graphics in race are from a 2.8D view. You can see 3D objects, but you can usually be almost top down watching the race. Every track is beautifully presented and when you win, you get to see all the detail as the camera swoops down to follow the winner on their victory laps. The plane levels are least impressive as its almost like a PS1 side shooter but apart from that, everything is really quite lavish.

The Sound

Music here is great. Each type of environment as its own theme and while its all very playful, it does get you really into the racing spirit. The voice overs, as in all Buzz games, are top notch too and really add to the atmosphere.

The RePlay Factor

This is all down to how many players you have. The AI can actually really give it some whelly on hard and will provide plenty of challenge but these games are always better with friends. 4 player racing is always a bonus and everything runs smoothly. There’s a nice collection of tracks, most with their own specific danger that you need to avoid. The mini games are similar to ones lifted from all the other Buzz! Junior games too.

The Positives

~4 player mayhem

~So easy to pick up, a little tougher to master completely

~Excellent presentation

The Negatives

~Many will wonder where the actual challenge is in just pressing one button

~Is in essence a one-trick pony

The Verdict

It’s very strange just how much enjoyment can be had just pressing one button. While a chunk of gamers will not appreciate its pure simplicity in design, its a great drop in, pick up, play and put down game, especially for the little ones, and makes for a change of pace between all those quizzes you’ve been doing!

Live Vault – Julie Ritter

This weeks Live Vault is from ex-Mary’s Danish front lady Julie Ritter performing my favourite song from her debut solo album “Songs of Love and Empire” and its called “As You Please“. It’s hard to find stuff of Julie’s, so this is nice to have.

Poll: Which is Your Favourite Silent Hill Soundtrack?

We all know and love Akira Yamaoka’s fantastic soundtracks, but do you have a favourite?

Whispers of the Plains: Panda Transport

After reviewing their latest EP “Monorail”, HPM was lucky enough to get a few minutes with the fabulous duo Panda Transport. Lovely people, here’s what they had to say.

So where did you guys come up with a spectacualarly fantastic band name?

Thierry: Kathy’s idea…Panda’s are gentle and we have to travel a lot to make things happen.
Kathy: I read the phrase in a book on U2 by bill flannagan- the writer said the band was treated and transported around with more care than that of rare pandas. And pandas are furry fuzzy and cuddly like our  voices and “transport” indicates mechanics and machinery like the machines our music is derived from.

As both of you have quite individual musical careers prior to Panda Transport, what inspired you to collaborate together and how did the sound that has become your own come about from that?


Thierry: The fact to live in the same place during a while..so, we were sharing, music, book and movies.
The complicity and to imagine Pantrans like a person, also to ask ourself all the time, “Do you think Pantrans will like it?”

Kathy: Thierry was working on a severin 24 (his solo work) joy division cover and since I was crashing on his couch while pursuing my own musical endeavours, he asked me to sing the song to assist with the english accent. He liked my voice enough to keep it. it ended up getting a bit of radio play on the biggest station here in france, FRANCEINTER. After being solo artists, it also felt good to collaborate. Someone to share the drive and stage with.

Congratulations on being featured on Grey’s Anatomy. How does it feel to have your own music on a massively popular TV show? How did you feel when you first saw it?

Thierry: No-one believed me in France, so I was sad! I missed it on TV, because my fav football team (Olympic Lyonnais) were playing at the same time on an other channel. I realised the day after..

Kathy: I did see it and it was surreal. I had a stop watch in my paws because royalties are paid according to duration of play amongst other variables. Being on a tv show also wins mommy points. Mommies can understand this line of being a musician. “That’s my baby singing on the TV!”. I think it’s wired into us. Making the owner of the original venue proud.

You’ll be making a video for Saint Revel due to the popularity from the song with the Grey’s Anatomy team. How is that progressing?


Theirry: Justin the director will realise in real what I use to do with cartoon and few euros, so it’s simply great! I love his ideas.

Kathy: It’s going to be a ripping experience. The treatments he’s sent us are very pantrans and fun. I am doing a lot of bollywood booty to get ready for the booty to be photographed. We also really look forward to making new connections and friendships out on the west coast. It’s our first trip out there.

Are their any instruments you’d like to place in your next record that you’ve been dying to use?


Theirry: So many! I want to use my brand new theremin on a song and today we were looking the Jerry Jones Sitar on the net, which looks really cool. Also a cuica..we never stop to look for new instruments because it’s fun…

Kathy: …And I want to become viral because of the bad ass balloon solo I do on the next record. I’m practicing on a blow up globe at the moment. And I want to develop my own human horn sound. It is not as easy as some people make it look. And timbales and bongos. I have a percussion addiction. It’s very dangerous and difficult to control. My hands are constantly moving these days.

I simply must ask… who’s the genius behind the music video “Painting By Numbers”?


Theirry: The insects!!!!
Kathy: Theirry has been our video maestro – he comes up with all the concepts and their execution- right now he is working on a visual collage for “up the disco” that is going to be great when it’s finished. We already have 20 people from around the world performing on it.

What’s coming up in the future for Panda Transport?

Theirry: We want to tour, visit many countries and meet our fans…after that, we are lucky and always have good surprises til now and I hope it will continue this way.

Kathy: I can’t wait to hear how song collection no. 3 turns out. I think this year is going to be a good one for the panda. Our hearts have remained devoted and true to panda transport. The collaboration keeps our imaginations interested and has had something to teach us every day. We remain mischevious and curious and we get hungrier every day. Pantrans is becoming it’s own entity, the future is looking good!
Higher Plain Music would like to wish Panda Transport much success and thanks for taking the time to answer my obsessive e-mails!

“Halo Legends OST” Review

Halo Legends, the anime collection from the massively popular game series, has landed a soundtrack of its own and has a generous mix of reconstructed old material that’s been reworked for the animation and a fair smuttering of new material too.

The first eleven songs are reworkings of older tracks from the original games. “Ghosts of Reach” is a beautiful choral/orchestral opener that is soaked in atmosphere and history. It just has that sense of utter foreboding that is so tangable you can taste it. “Brothers in Arms” brings in the military drums and marching string base for a powerful militant track not far off a massive film scene. What is great is there’s a strong melody to this track which is often lost in these great militant pieces. “Truth and Reconciliation” is both shimmering with carillions but massive with heavy drums and brass in this six minute epic. It really is a thing of beauty. It never sits still and swiftly moves from calm and sorene to tension building tablas to climactic brass crashes.

“Opening Suite 1″ gives you time to catch your breath with an etheral vocal section before “Opening Suite 2″ switches to a slightly uneasy but still quite gentle string track. “Halo” then mixes the two with added tabla percussion for a rousing track that really gets you fired up for battle.

“Desperate Measures” ups the ante more with great big cymbals and majestic brass melodies pounding through your speakers before “Cairo Suite 1″ gives you a break on the rollercoaster ride with a tender but bittersweet track full of lots of minor keys and tense high strings to squeeze all the emotion out of you. “Dela Halo Suite” is then a beautifully sweeping track that scoops you up and takes you on a journey through a lot of different elements of other tracks just in passing, almost making it a best-of. “Machines and Might” is brutish and bold, never letting up with its rising tension before “Remembrance” rounds off the opening selection of reworked tracks with a downbeat chorus adrift in the air.

From here the majority of the tracks are new compositions. With the elegent “Blade and Burden” being a certain standout for possessing a certain charm and beauty with some lovely female ad-libs over harps and harpsichord. “Steel and Light” continues the much more Eastern feel with a minimal wind piece with token instrumentation around it. “Impend” has a distinctly different sounding orchestra that’s much more rounded and less Hollywood in style and is suitably understated before “True Arbiter” uses downplayed string arrangements and acoustic guitars to great effect in what is a very sad song and one that feels very isolated and lonely. “The Maw” (no, not that Maw!) is a very regal choral piece before “Unforgotten” returns to the solomn wandering orchestra again for another heartwrenching piece with added piano.

“Shattered Legacy” is a tragic opera but is so short, I was really wanting more. “Out of the Darkness” is more ambient than all the other tracks and does feel very aftermathy. “High Charity Suite 2″ however has more of an aftermath feel to it, like a cleansing has begun. “Into Light” is a short cinematic track before the epic “Sacred Icon Suite 2″ comes in, feeling like an end credit or final battle track. It has such an epic scope to it, it lifts you up to the heavens and opens its wings with everything going at full pelt. Fantastic.

“Rescue Mission” is another dramatic rousing piece before the filmic “The Last Spartan” takes over with another rousing track. Rousing is something Halo Legend’s does a lot, but does very, very well! The ever constant marching forward with each bar adding something new in – it’s a winning formula. “High Charity Quartet” is similar to the the suit but is just a string version of the beautiful track. “Here in Peril” is another short but militant track that builds and builds in the minute and a bit its on air for.

“Earth City” however is a three and half minute orchestral extravaganza. Everything and the kitchen sink is present making sure everything gets the most bang for its buck, another great example of utilising a full orchestra. “Risk and Reward” is a nice orchestral repost before “Exit Window” goes superhero on us with a massive theme not out of place in a superhero rescue before “Finale 2″ ends in typical Abyss fashion with an interesting otherworldly ending.

Halo Legends is a soundtrack that is both epic and humble at the same time. Some tracks have such a massive scope, it’s like your right on thr battlefield battling for every breath. Other tracks are more subdued and its those that really balance out all the tense action and make it much more palettable. Halo Legends is a fantastic soundtrack. Fans of the original game soundtracks will feel right at home and there’s a few new directions to keep everyone happy. Highly recommended.

Video Vault – Venus Hum

Second part of a double Venus Hum bill, is a video vault clip. Having only bought their two albums so far, I had never heard “Fighting for Love” letalone see the genius video! Since when did Playmobile get this good?!

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