Archive for VGM
Game Music Composers Unite for Musician’s Benefit Album “Novum Infinitum”
Everyone know’s I have a soft spot for Benefit albums and good causes so I was delighted to find this press release sent to me below. A hearty shout out to all involved!
Many of the video game industry’s leading music composers, producers and songwriters have joined forces to create “Novum Initium” (New Beginning), a benefit album dedicated to supporting working musicians in need of financial assistance. Partnering with the music industry charitable organization Sweet Relief, all proceeds from the album will be donated to the Sweet Relief Musicians Fund which provides financial assistance to career musicians who are struggling to make ends meet while facing illness, disability, or age-related problems. “Novum Initium” will be available for digital download via Bandcamp, CDBaby.com, Amazon MP3, iTunes and 7digital on December 6th.
Featuring all-new original music by composers of such blockbuster titles as Call of Duty®, Dead Space™, Dragon Age™, God of War®, Mass Effect™, Medal of Honor™, Prince of Persia®, World of Warcraft®, with cover art by illustrator Aurelien Police commissioned especially for the project; twenty limited edition CDs of the album will also be signed by the composers and auctioned for sale on eBay here: http://xfer.me/nieb.
Composer Sam Hulick, co-producer of the “Novum Initium” album project, commented: “There are many musicians who struggle with medical bills and making ends meet during tough times after dealing with unexpected health issues. We wanted to put together a special project to help our peers who are on that stressful road after recovery.”
“We reached out to our friends in the video game industry and were overwhelmed with the response,” explains composer and album co-producer Jason Graves. “This is obviously something everyone can relate to. As full-time composers, we are self-employed contractors and there’s no such thing as ‘time off’ or ‘paid vacation.’ If we don’t work, we don’t get paid. Medical bills can add up quickly. That’s the whole impetus behind the album.”
Tracklisting with Artists’ Previous Credits:
“Lionheart” – Sam Hulick (Mass Effect™)
“Adagio Coda” – Brian Tyler (Call of Duty®: Modern Warfare® 3)
“Adrenaline” – Jason Graves (Dead Space™)
“Awakened” – Otto Cate (MAG) & Aubrey Ashburn (Dragon Age™)
“Underwood” – Inon Zur (The Lord of the Rings: War In The North)
“The Maelstrom” – Singlefrequency & Chad Seiter (Legend of Zelda™ 25th Anniversary Symphony)
“Shadows And Light” – Trevor Morris (Army of Two™)
“Chrysalis” – Neal Acree (World of Warcraft®)
“Trouble In Chinatown” – Tom Salta (Prince of Persia The Forgotten Sands™)
“Dancing Outtakes” – Garry Schyman (BioShock®)
“Versailles” – Ed Lima (Doom® 3)
“Consequence” – Neil Goldberg (Shift 2: Unleashed™)
“Lacus Turbatus” – Gerard Marino (God of War®)
“Espionage” – Mark Griskey (Star Wars™: The Old Republic™)
“House Of The Vine” – Mick Gordon (Shift 2: Unleashed™)
“The Left-Hand Path” – Cris Velasco & Sascha Dikiciyan (Warhammer® 40,000®: Space Marine®)
“Bullseye” – Christopher Lennertz (Medal of Honor: European Assault™) & Timothy Wynn (Red Faction®: Guerrilla™)
“I’m With You” – Jack Wall (Mass Effect™) & Cindy Shapiro (Myst® III: Exile™)
All proceeds from “Novum Initium” will be donated to career musicians in need. For more information on Sweet Relief please visit www.sweetrelief.org.
Call of Duty Modern Warfare 3 Soundtrack Proceeds To Charity!
Whoever said gaming doesn’t pay once again loses today as Activision and CoD MW3 composer Brian Tyler will be giving all proceeds to a non-profit public fund entitled The Call of Duty Endowment.
The Call of Duty Endowment has been set up to help war veterans return back to normal life once they return home, getting back to work and helping set up their lives again. Having a friend that has not long returned home himself from Iraq, it’s fantastic to know that such a cause is out there and since they’ve provided such an excellent service to lay their lives on the line, gamers are giving back in a small way.
Brian Tyler himself has composed for films such as The Expendables and the 20 track soundtrack is available to buy now online.
Deux Ex & LOTR: War of the North OST’s Confirmed
Sumthing Else will be distributing soundtracks for both Deux Ex Human Revolution and LOTR: War of the North.
Deux Ex is composed by Michael McCann from Splinter Cell Double Agent fame and the soundtracks been weaved from combining fifty of the musical compositions he’s created into 25 tracks. A lot of people will remember the trailers impact and so this will be an anticipated release both on CD and digital format on 15th November.
Inon Zur returns from his Dragon Age soundtracks for another sweeping soundscape for Lord of the Rings War of the North. With the London Philharmonic Orchestra he’ll be weaving his usual magic for the soundtrack which comes out on 1st November.
Whispers of the Plains ~ Interview with Eufloria Composer Brian Grainger
Higher Plain Music has been lucky enough to snag a few minutes with the insightful Brian Grainger, composer for Eufloria the new indie PSN game (previously on Steam too). Here Brian talks about the project itself, how he composes, the problems, the rewards and how he feels on the end result itself.
So now Eufloria is out, how do you feel about being part of such an indie coup of sorts – a game that is taking on the big boys?
It’s interesting that you see it that way – personally I haven’t really looked at it from that perspective, but now that I do, it’s actually quite cool. I’m actually a very active gamer – I have all three current consoles, and I also play online games such as World Of Warcraft – so I don’t have any sort of animosity for major game studios or anything. In fact, I’d love to be employed by one, if they would ever have me. That said, I don’t think there’s actually anything stopping Eufloria from going even further than it has – we’re set to release the game on iPad/iPhone soon and that all by itself is this completely different and massive market. It feels great to be a part of something that has this much potential, although that is not to say I don’t think it’s great already.
Music and sound play a huge part in Eufloria’s atmosphere. How did you get involved in the project firstly, and what was it that drove you to go with the certain ambience that the soundtrack ended up becoming?
It was years ago now that the game was initially conceptualized and created by Rudolf and Alex, and when they started, they were working on it as more of an experiment in procedural generation that was meant to be submitted in an online contest, so they had a really limited amount of time to do it. Back then, Rudolf was already a fan of my music, and specifically the ambient material, and we’d already been in touch somewhat, although I didn’t know anything about what he did for a living. Their project, which was then named Dyson, was described to me with some aesthetic details and Rudolf asked me for permission to use a track from my 2006 CD Beyond The Sea Lies The Stars (Infraction Records) as music for the game, since he and Alex had been listening to it while creating Dyson. I think the track itself was “The Singsong Waters Of An Endless Sea”, which is a big 20 minute loop-based piece that slowly moved around and evolved…so not entirely dissimilar to the music I ended up composing for subsequent versions of the game. Anyway, I think Dyson won the competition and after that things started sorta getting bigger. They submitted it with some updated things to the Independent Games Festival, and surprisingly we got nominated for the grand prize! I think it was at that point that Rudolf said he would be fine simply licensing previous works of mine for use in the game, but I was already so impressed with the visuals and atmosphere that I insisted they let me compose new work specifically for it. By the time it hit the IGF booth I think there was about an hour or so of soundtrack completed. I remember it wasn’t done yet because when I flew out to San Francisco I made sure to touch base with Rudolf and Alex on the audio and discuss what they liked, or wanted to see more of. We had all agreed that the strongest track written for it so far was “Open”, in terms of runtime (the track is 15 minutes) and textures/composition, so I went back to South Carolina to finish the rest of the soundtrack with this aesthetic in mind. By the time the deadline to submit the game to Steam rolled around, the soundtrack rounded itself out at two and a half hours, plus another hour of alt. versions/outtakes. The final result of the music can be credited to both the game’s visual aesthetics and Alex and Rudolf trusting me to “do what I do” more or less. I’m proud to say that everything ended up meshing together far more effectively than I could have ever imagined when I was working on the music and it is all thanks to them.
The music has a certain ethereal otherworldly ambience to it and its hard to tell if the music ever has any actual riffs or hooks. How do you go about making music that is written almost not to take over the players conscious but to provides a certain tone that subconsciously takes over the whole mood instead?
This was very much my modus operandi for most of the recording sessions. I had already made a lot of ambient music prior to the game, but in actuality I was taking a hiatus from making ambient as Milieu because at that point there were some genre-specific boundaries around the project. I had strong desires to make ambient music with less emphasis on melody and more emphasis on texture, atmosphere, experimentation, so I had effectively “packed up” and taken to recording beatless works only under my own name, to have more freedom with the format than Milieu, being a predominantly electronic project, could afford. Looking back at that scenario now, it all seems a bit overdramatized and I suppose that’s one of the big reasons why I prefer to work under several different monikers…so things never get boring! Anyway to continue with my answer: Eufloria was what brought me back to Milieu and ambient electronic music. The whole format of the project being a new and refreshing hill to climb was really what got my gears turning. I love a challenge and something so potent like Eufloria makes it really hard to resist going headfirst into that. Subconsciousness was actually a big factor in this music – I knew straight away that I wanted to invoke a lot of familiarity, comfort, curiosity and even some nostalgia with the soundtrack, all the while being acutely aware of the boundaries involved in both keeping something ambient, not letting it get too busy for a low-key pace, and maintaining the very form of it being a soundtrack, leaving enough open space for sound effects. Combine all of those requirements with longer levels needing longer pieces that developed over time, and the whole project really sort of started there, out of basic on-paper necessities. Stylistically, I wanted the music to feel organic, alive, even growing and changing, and this was inspired by the procedural generation of the game itself. How the trees never grew the same way twice, and how there were all these beautiful variants on the simplest things. For example, that translated into me writing melodies that were programmed to have certain notes played at different octaves every time, which creates the illusion of infinite variation while effectively still being a very straightforward programmed composition. This part of composing alone can create so much musical variance that you still need to rein all that back in, in the end. Especially if you want to end up with something that feels more like a song, less like a meandering jam, even if it turns out to be 15 or 20 minutes long. That element presented itself in the form of a recurring melodic theme, which could and would appear in several different instances of the soundtrack’s songs. It was written initially as a very sparse lead melody made up of only a few simple notes, and was subsequently adapted to be played slower, faster, backwards, on higher and lower octaves, or even just shoved into effects processors as a raw sound to mulch up into textures. That melody really is the blood flowing through the soundtrack, and was established as early as the very first piece that was written, “Meander”. So all these sort of variables and parameters were set up, and through that process, the music almost seemed to write itself.
With the PlayStation version, around an hour of new music was recorded for the game. Did your approach change in any way from PC to PlayStation? Were there any goals you’d set yourself or things you really wanted to try out?
Ironically, so much time had passed between the PC and PSN version of the game that when I sat down and recorded additional music for the soundtrack and handed it in to Rudolf and Alex, most of what I had done got rejected! It wasn’t that they didn’t like what I had made, but instead that my notions of the soundtrack and the sort of blurring you get when you reference something by memory too many times…that had mutated my interpretation and representation of the Eufloria sound, to the point that the tracks I submitted were all essentially “songs” made within the Eufloria sound-template, rather than actual scores for the game itself. So I went back to the drawing board, and it was just as much of a challenge as it was the first time around, unexpectedly. Usually, because I make so much music and I make it on a pretty regular basis (for readers unfamiliar I have released over 300 different albums and EPs since 2004), it’s very hard or even impossible to ever fully return to the sound of a recording I made a year ago or more. Because I have so many different projects and monikers, my gear is always changing, and the way I approach that gear is changing too. For example, I now use a digital reverb/delay effects box only for textural noises and not for the effect it is intended to apply, whereas if you saw me recording in 2006, that effect was my primary source of reverb or delay in my setup. So when I went back to Eufloria, it was almost more a case of amnesia, because I couldn’t even remember how I made everything the first time…and from there, all I really wanted to do was rediscover some familiar ground. The additional hour of music that I recorded, that was happily accepted by Rudolf and Alex, ended up coming from a more graduated look at the game. I wanted to make pieces that relied even less on the previous conventions of melodic unification and variance, and more on things like immersion via repetition and long runtimes. Therefore most of the Euflorian Additions, as I have dubbed them, are much more minimal in the way of melodies and movement, and rely on absolute repetition to really present themselves fully. For me, repetitions can be a very comforting thing, and from the perspective of a gamer, playing Eufloria, you want to have some atmospheric stability…so the new pieces are meant to be relatively predictable, in a good way, and hopefully they round out the already existing soundtrack with a different kind of dense, organic ethos.
Are there any plans for a soundtrack to be made available for sale?
Yes, the OST was first released in tandem with the Steam release of the game, and since that was a limited edition of 100 copies on 2xCD-R, it went out of print relatively quickly. Since then, I have reissued the double-disc set in different packaging (it was in a jewel case before, and now it’s in a white DVD case with different cover art) in an edition of 117 copies, and that edition will be reissued itself if it runs out too quickly before demand is satisfied. The additional tracks recorded for the PSN version have also been given a CD-R release of 171 copies in a high-gloss mini-LP style cardboard CD sleeve. Both the OST reissue and the Euflorian Additions disc come with factory printed full-color art from the game itself, and can be ordered directly from me at the Milieu Music online shop. Digital versions of both releases are also available directly from me at my Bandcamp website, in FLAC, MP3 and even OGG file formats.
Which parts are you most proud of and were there any unique challenges in composing Eufloria that you had to overcome?
I would say that the most challenging factor in composing for the game was simply that it was my first soundtrack ever attempted, and so the general going about it was in itself the hardest part. Once I had a handle on what X visuals and Y pace would translate into aurally, it developed very naturally. My favorite pieces are “Open”, “Pink Leaves” and “Distances”, even though those pieces are all very different musically, and I think the thing I am most proud of about the soundtrack is how well received it has been in terms of just being a Milieu album, on top of a soundtrack. It has effectively crossed into both being a functional score for Eufloria and a record that people can put on outside of the context of the game and still enjoy as music alone.
How much of a gamer are you yourself and are their any games that sound out for you lately?
As previously stated I am a very enthusiastic gamer and I’m always appreciating great sound design and music in other games. This year in particular I’ve played some really fantastic games…LA Noire really had impeccable atmosphere and I absolutely loved the investigation interface, and how much it relied on musical cues instead of some intrusive on-screen menu to guide the player towards key elements. I’m a big BioWare and Bethesda fan so I was of course playing Dragon Age 2 and Fallout: New Vegas (the latter a few different playthroughs), and I’m super excited for Mass Effect 3. I finished Deus Ex: Human Revolution about 2 weeks after I picked that up, and I’m nearly done playing Rage right now. Aside from those titles, I regularly play as a rogue in World Of Warcraft, log in to Animal Crossing on our Wii and I have kept up with some XBLA titles as well, such as Limbo (which was truly a standout in terms of audio and atmosphere!) and anything the almighty Doublefine releases (Trenched is a riot!). Ironically the system I turn on the least is the PS3, but I have been turning it on more for Eufloria lately, and of course where else will you go to play Katamari Damacy or Little Big Planet? I am also eagerly anticipating The Last Guardian and I plan to pick up the HD remasters of Ico/Shadow Of The Colossus too, and I just heard from a friend that Crono Trigger just got a digital reissue on the PSN as well, which I’d love to play again. The most anticipated title of the year for me is hands-down Skyrim – Oblivion was one of the first games that truly blew my mind and in the wake of open world Rockstar games, it really just stepped everything up in terms of immersion. For me, there is something quite nostalgic about picking flowers in the woods, finding an Ayleid ruin and spending hours on end exploring, looting, questing. Once Skyrim is released I will probably disappear from everywhere until Christmas, when I awake from a coma, open my presents, and retreat back into my studio until Mass Effect 3 lands…
Do you have any other composing duties lined up we can know about?
Nothing I can really talk about at length just yet, although it has been formally announced that I am once again part of Rudolf Kremers’ team for his next game, tentatively titled Starlit, doing (you guessed it) soundtrack and sound effects. The game is set up to be a science fiction title and so I am already forming the basis of what the Starlit universe will sound like along with Rudolf. Rudolf is a very talented guy and a pleasure to work with, so I’m sure people who played Eufloria and enjoyed the game as well as my music will not be disappointed with whatever we collaborate on next.
Forza Motorsport 4 OST Released Soon
The wonderful guys at Sumthing Else release the excellent Forza Motorsport 4 soundtrack today. The game itself has already hit critical acclaim and the soundtrack which see’s the return to Forza 3′s composer Lance Hayes for 19 tracks of electronica, downtempo with snippets of acid jazz. The soundtrack should be available shortly since the game was released today.
OverClock Remix (Doesn’t) Drop the Ball!
We love OverClocked Remix and their dedication to VGM. This new collection is inspired from the game Super Dodge Ball and is entitled “Super Dodge Ball: Around the World”. The free album contains tracks from all the different locations you can play in the series from… you guessed it around the world. All genres of music are catered for and it’s the usual epic high standard. Grab the album here. The trailer is below!
Jesper Kyd Returns for Assassin’s Creed Revelations Soundtrack
The Kyd’s certainly got it. Jesper returns again for the new Assassin’s Creed game subtitled Revelations. Jesper’s previous scores for the series have garned a collection of awards and we here personally loved the music when it was in full flow. Judging by the press releases it looks like more of the same so that can’t be a bad thing at all. The game itself comes out November with the soundtrack expected to follow shortly after.
Bring me the Greek instruments!
Guess The VGM Quiz 2011!
Ta-daa!! Well overdue but it’s here on our YouTube channel for the first time. This is the third edition of the quiz, this time scaled down to 50 tracks from 50 composers from 50 game series. The answers will be available next month. Best of luck!
Naoshi Mizuta – First FFXIII-2 Track
Naoshi Mizuta posted the track Archlyte Steppe from the upcoming FFXIII-2 game. Great fun, reminds me of fun Chocobo theme from the previous game. Take a peek.
OverClocked Remix Launched Mega Man 9: Back in Blue
I do love OCR. They simply make fantastic productions time and time again. This latest release today is entitled “Mega Man 9: Black in Blue” and celebrates the series’ return to its retro roots by rearranging its soundtrack into a variety of styles from a collection of OCR’s finest. Pop over to their website and grab yourself another slice of arranged excellence.
Matt Seldon – “DreamWeb Soundtrack” Review
DreamWeb soundtrack is a little known soundtrack that I came across on the internet. Composed by Matt Seldon, the ten tracks try to come across much like a space odyssey.
“Sweet Dreams” opens up with a faint drum beat and some monotone buzzing with random statements such as “I thought the dreams had gone away” syphoning through. Statements from the game prehaps? Whom knows! The soundtrack really gets underway though with “Lunar-Sea” which follows a very similar pattern before getting into a house groove. The problem it takes two and a half minutes for the drums to kick in. Even then the actual track development is very slow but gradually melodic.
“Suburban Symphony” is two minutes of background street noise and faint atmospheric keyboard whirls before “Prepare to Die” gives us a six-minute trip-hop affair with machines whirring and lots of very english speaking voice overs.
By the time you reach track five “Can You Hear Me” (which is actually quite an interesting Ico-style track and then track six “What Went Wrong” you will have noticed two things. Firstly the actual production completely lacks any oomph. All the sounds melt together and mesh into one. Secondly, and this is the killer, that all the tracks in essence seem to be the same. Two chords, a progressive drum beat, extra keyboards at half way and lots and lots of random voices and everyday ambience fading in and out.
“Total Head Control” differs by taking four chords on and some brite piano. “Time Runs Out But The Clock Runs On” is a superb track name. Thankfully it is also the best track on the CD. It has a beautiful ethereal tone it where the soft production for once works to its favour. “The Electronic Revolution” sadly returns to the earlier roots of the album while “Back To Sleep” sounds like a lost Ico track which leaves you wondering why on earth Matt went for a house feel when the ambience effect could have worked much better.
DreamWeb Soundtrack is a very frustrating CD. It has one or two moments of clear class but they are severely tarnished by being surrounded by standard house music that just doesn’t liven up your speakers. I really cannot recommend this soundtrack unless you a major collector but if you like odd ambience, you can find the tracks I’ve picked out and take them with you. That’s really all there is!
Yuji Hasegawa – “Final Fantasy Songbook Mahoroba” Review
Final Fantasy Songbook “Mahoroba” is a collection of songs arranged by Yuji Hasegawa and half of them have vocals sung in Japanese by Manami Kiyota. Taking various songs from different Final Fantasy games they are arranged using traditional instrumentation.
A perfect example is the opening “The Place I’ll Return To Someday” which is just a simple translation of the FFIX track to real life woodwind. It’s very fragile but sets the tone of whats to come. “Summer Album – Eyes on Me” is a rendition of the song originally sung by Faye Wong. This time in Japanese and in a folksy/jazz style, the song translates very well to a different genre. Manami’s voice is not as strong as Faye’s but it’s certainly not a failed attempt and I quite enjoy the fact we now have an alternative version.
“This is Probably Goodbye” is a vocalised version of the good old farmboy song from FFVII. The fact it doesn’t stray far from the roots of the original definitely helps retain the cute and chirpy nature of the arrangement – a beautiful lazy piece of folk. “Town” (taken from FFIII) is even more laid back, ballad-like with some beautifully soft vocals.
“Fisherman’s Horizon” is a beautiful rendition of the song from FFVIII. Using electric piano, woodwinds and various guitars it carefully plucks its way through a six-minute epic that builds and evolves throughout. This arrangement made me appreciate the original again. “A Walk In The Rain” is a swinging folksy rendition of “Descendants of the Shinobi” from FFVII which is a fabulous lighthearted piece that Kiyota’s vocals are made for. Plus I’m sure we have a banjo playing! What more do you need?!
Strangely track seven is taken from the Ten Plants – a game/story/thing that had many of the top vgm composers contributing to the soundtrack. Not a Final Fantasy song no, but the acoustic guitar and piano led piece fits like a glove to this set of songs and the actual melody reminds of a few other Final Fantasy tracks rolled together. I’d like to hear if anyone else can hear them too. “Daguerreo” from FFIX is the third and final instrumental – a beauty acoustic guitar arrangement that could lullaby anyone off to sleep.
“Transient” taken from FFV’s “Far-Off Hometown” once again goes from the earthly instrument route for a direct fight off against its previous vocal arrangement on FFV’s “Dear Friends” CD. However the arrangement could not much more different in tone if it tried. This is one of the highlights of the album as it builds and builds itself up to a huge crowd pleasing arm swaying climax and for really the first time on the album – everything really stretches its legs properly. A personal favourite of mine this track.
The album closes with “The Light Goes Around” from FFIX’s “Unfulfilled Desire” a piano and vocal piece that ends the album on a suitably low-key note as the album is relatively low-key throughout. Leave the final track to run though and you’ll get a full traditional band reprieve of the opening track which is superb.
After “Pray” and “Love Will Grow” – I think people were expecting a third similar album to round off the classical orchestration beauty that was those albums. However this is something completely different – not better nor particularly worse. Its a different genre and deserves a mention for trying to be a bit more different. It’s not as accessible as the other two FF Vocal Albums but if you enjoy your music buried at the earth’s roots – I’d definitely recommend this album for you.
Chamy Ishi – “Panic Maker” Soundtrack Review
Panic Maker is a bizarre game (known as Under The Skin over here in Europe) that I found quite a refreshing piece of fun to play. I was however slightly surprised it had a soundtrack and bought it really to see if I could remember the music more away from the game environment.
“Trick Scan I” opens the soundtrack as the title tune, the sole piece written by Daisuke Asakura. It’s a catchy house piece that’s inoffensive and playful. The song is reprised at the end of the soundtrack too.
The rest of the soundtrack is done by Chamy Ishi. “Are You Serious?” continues the cheesy house vibe before “Groovy Sonic Beans” gives it all a continental jazz feel in a quite funky refreshing feel. However we are then treated to random dance fillers “Yo Homie!” and “Dice A Carrot”. “Pins and Needles” is an ambient darker piece which breaks up the slightly repetitive tempo thus far before a fanfare of “Global Connection” leads us into the more meaty tracks.
“Missing Persons” reminds me of an AWOL track from Final Fantasy X-2′s battle tracks at times. There is some excellent acoustic guitar action here though. “Estado Del Panico” is a shorter more manic track as the name suggests before “Take It As It Comes” gives us an electro-jazz track. Once again the music is nice enough and you can listen to it as background noise (nice brite piano pieces) but it really doesn’t grip me at full pelt. Pleasant to the ear, but never enough to warrant a massive replay factor from within.
“Boundary Layer” is a fun hyper high-pitched organ dance piece but only lasts a minute thus keeping it fresh. “Hazard City” is a more industrial track but has absolutely no real melody in most of the places at all sounding like a dance version of the ambience of Metal Gear Solid! However “Western Jamboree” is a corker of a track. Light, cheerful, a great blend of cultures and doesn’t out stay its welcome, it’s an example of a track brought to its full potential.
“Flippin’ Over” is almost hardcore dance with its snares and podgy synths and urgency while “Relics Stone” continues the whole style of the elctro-jazz into a kind of 1970′s cop car chase song which is good fun to listen to. “Pirates of Bootleg” is another song that’s been done correctly for the majority of it. Its lead synth however sounds like the theme songs to the old Grange Hill theme song! Good or Bad? You Decide! “Inside Out” is another throw away panic minute song but “Horror Geek” is much more substantial with its typical b-movie noises, slower pace and cohesion. The soundtrack ends with a few short fanfare style pieces, “Space in the Space” a trip-hop keyboard fest, cheesy jazz piece “It’s as Easy as Pie”, the out-of-place oriental “Hanafubuki-Dragon” and the chilled out “Cool Down!”.
The problem with Panic Maker OST is that while the sound quality is excellent and there’s plenty of instruments thrown in, there is very little in the way of catchy melodies. As a result you listen but don’t take on board what’s going on and forget all about it about ten minutes later. The music is far from disastrous but it is almost completely forgettable unless the relaxed nature of the music is your genre specifically. To me, it just seems like an entire soundtrack of menu music.
Winifred Phillips – “LittleBigPlanet 2 Toy Story Music” Review
Sometimes good things come in small packages… such as a toy box! Whomever the genius was that decided to marry LittleBigPlanet and Toy Story for a DLC expansion pack deserves a huge slice of sack-cake because this is a match made in heaven. Not only do we get new costumes, new stickers, new backgrounds and new contraptions to play with, we get new music courtesy of the ever exciting composer Winifred Phillips.
With the pack comes three fantastically varied themes. “Toy Story Big Band Theme” is perky, upbeat with just a hint of slinky shimmy-shoulders to it. It just oozes Disney from the brass leads to the little piano motifs dotted around the track. I can already picture plenty of comical story scenes playing out to this theme in my head immediately.
“Toy Story Space Theme” is more grand in scope returning to a more traditional orchestrated approach but it’s so heavily layered in instruments and it constantly evolves into something different in tone, tempo and gusto every ten seconds, you’ll be able to enjoy the piece as a great track as well as being able to chop up the various layers for your own levels.
“Toy Story Western Theme” is the final track is a fun ditty that fiddles and finger plucks its way around in a fashion that reminds me not only of Woody but of old silent cartoons and the kind of music you get in the background of wooden puppet shows. Utterly charming and disarming it’ll have you beaming in no time. Again from a gaming point of view you’ve sections of fiddle and honky-tonk you can place nicely for your scenes too.
In just three tracks Winifred crosses chasms in the variety offered and I’m already planning exactly what I’ll be making my little sack bots do with these tracks and the rest of the DLC. An absolute must buy purchase for the levels that come with them and of course for the create mode after.
“Warhammer 40,000 Space Marine” OST Announced
Cris Velasco and Sascha Dikiciyan famous for the God of War and Tron: Evolution scores respectively have teamed up together to create Warhammer 40,000 Space Marine’s soundtrack. The 3rd person shooter series’ latest installment comes to Xbox360, PS3 and PC on 06/09/11 and the soundtrack which will be fully orchestrated will be included with the collectors edition of the game. I have to say I am loving this come back of soundtracks being released as collectors editions. This comes hot off the heels of Catherine, Arcana Heart 3 and I picked up Ar Tonelico III with a bonus soundtrack CD included too. Thank you developers!
Yoshiki Aoi – “Drag-on Dragoon 2 OST” Review
Drag-on Dragoon 2 is the completely orchestrated soundtrack from Yoshiki Aoi. The 22 tracks are a complete attack on the sense’s as an entire orchestra and full-sized choir rampage as much power and tension on you as possible.
“Symphonic Poem Forbidden Prelude” opens the soundtrack is a huge way. Everything is thrown into the mix in this tense and powerful piece. It is perfectly balanced and very well produced losing none of its grandeur at any stage. The timpani, low brass and stabbing strings really bring out panic in the listener and it is honestly one of the best orchestral pieces I have ever listened to.
“Fate” is a classically played piano based piece with sweeping woodwind and strings that then push the piano to the background. This is one of the few tracks which shows grace, pride and empathy and really stands out because of that – along with a beautiful melody for most of the tune.
“Plains of Pity” is a strange one because it uses an orchestral dance paced beat and war chants over a brass tune which gives it a completely unique sound. Once again its full of drama and tension and completely hams it up. “Reminiscence is Madness” follows a similar line of thought and tune but is more string based.
“Old Tombstone” brings in what sounds like ancient Erhu’s and Guzhengs for a maddened piece of out of tune chord progressions and some beautiful piano interludes. It took me a few listens to get this piece but once I got it, it became a favourite for me. Almost like an evil fairground ride theme.
“Valley of Avidya” is a downbeat sorrow filled string piece with what sounds like a guzheng improvisation in the distant background. This track is welcome as a pace slower because all the other tracks really go for it, so this is needed to stop the soundtrack becoming too much for the listener.
“Formidable Enemy” returns to our orchestra and choir who go all guns blazing into this waltz battle theme. Another excellent track. “Vein of Grief” uses a military beat to stand out from the others with waves of strings and discordant wind instruments to create more tension and confusion. While some of the tracks on this soundtrack sound out of tune, it’s never to the point of it being unlistenable – it’s always off kilter for a reason.
“Sadness” is sombre piece as the title suggests but it doesn’t sit still with ambient strings and harps to a mechanical drumloop. “Exhausted ~On the Holy Land~” continues with the harp as a calming instrument for this beautiful piece underscored by piano and later given a voice by flutes and strings. In contrast “Exhausted ~The Broken Past~” has a much sharper tone to it using various themes from before in the soundtrack to reprise and give you what is essentially a main theme now.
“Abysmal Earth” once again cranks things up to the max. If you don’t like pounding over the top orchestration then I suggest you don’t buy this soundtrack because the same premise is then used in “Furious Earth” and gain although much more slower but still overscored “Twilight Hill” (all about the strings here).
“The End of the Conclusion” however gives us guitar and what sounds like a computerised bass! It’s certainly different to the others and it was a wickedly dark melody and is a standout track.
“Impatience” starts off with a furious keyboard and ambience before going into a completely abstract piece equal orchestral ambience (much like Clock Tower music) and random almost comical sections (ala Voodoo Vince) which is an interesting combination. “Exploration” is more of a background track with experimental percussion loops thrown over it – much like a dungeon track actually before “Breakthrough” returns to the all singing all dancing full orchestration for another rousing piece that goes at well over 100 miles an hour with some stunning musical work.
“Unrest” gives us another ambient experiment using that faithful horror movie glass moving noise before “Final Battle” goes percussion mad for its final piece.
The final track on the soundtrack is “Hitori” sung by Mika Nakashima which is a soft jazz song with sultry smooth vocals and a nice tune. Not a personal favourite of my vocal tracks but definitely a good song.
Drag-on Dragoon is all about power and orchestration. While it does do other things the majority of the soundtrack is about pounding out as much as you can as grandly as you can. This does for orchestra’s what The Black Mages did for stadium rock so if you think you can stomach it and are prepared for a tension filled ride – go for it!
Quiz: Final Fantasy Character Themes
I’ve stumbled across this fantastic quiz for Final Fantasy music fan lovers. How many did you score? ( I got 35/38)
Emiko Shiratori – “Melodies of Life” Single Review
Melodies Of Life is the vocal track to Final Fantasy IX. On the single there are 3 versions of the song. The first is in Japanese; the second in English and the third is an instrumental version. Also included on the single is Galway Sky, a completely new song for the CD.
Melodies Of Life is a straightforward love song about feeling alive with love. Many accused the song of being a bit too laid back, but I don’t find that the case. After a soft beginning, it gradually builds up for the chorus’, which are fairly powerful. If you found the song too laid back, then it’s probably due to the rest of the soundtrack being a bit more low key compared to say Final Fantasy VIII. Instead of going military, this is Final Fantasy returning to its roots, and the song would not be out of place in say the Pray CD. Of the two vocal versions of the song, the Japanese version is better, because it follows with the music easier, and sometimes the English vocal arrives a little too late for piece’s and fluctuates in tone a little too much. The Japanese version is what Melodies Of Life was written for, and that’s why it stands out more. The Instrumental version is a bonus, and can be used for Karaoke purposes since it has no synth voice.
Galway Sky is the new song and is absolutely astonishing! Emiko’s vocals shimmer here with the uptempo chorus’ and the excellent bridges. It doesn’t borrow from any song from the Final Fantasy IX OST and come across like a breath of fresh air. Galway Sky has a distinct Japanese feel, from the vocals to the instruments used, and for the first time in a long while, a male and female vocal track actually works! The end of the song shows the vocalists playing off eachother to great effect and Galway Sky is reason enough to buy this single.
Amon Tobin: “Splinter Cell Chaos Theory” Soundtrack Review
Amon Tobin, a well-known and respected man in his musical field of mad electronica spearheads a 10 song sensory overload that has become the Splinter Cell: Chaos Theory Soundtrack.
Combining ambience, basslines to kill for and some mega foot stomping drum loops, the soundtrack weaves its way through a manic mental path to hedonism of the dancing senses. I’m not usually one to get madly to grips with such genres however the way its patched together makes for very interesting listening on occasion.
The opener “Lighthouse” melds the ambience and bass lines together to cause some kind of panic fury which never really explodes into a full-blown attack but clearly goes into a bedlam mode. A very clever way to skip around going for the normal route of things. “Ruthless” follows then really does explode into a huge drum n bass number with not much in the melodic department but all trousers in the drums. The percussive elements throughout the album are something to admire.
“Theme From Battery” is a beautiful yet haunting ambience piece, something I could see a band like Cocteau Twins almost doing – very surreal and dreamy. “Kokubo Sosho Stealth” continues the whole ambience theme with broken down drum loops and echoing vocals but is not as successful as creating a timeless space as the previous track. “El Cargo” is completely reliant on its funky basslines and echoes of an almost gospel sounding choir. “Displaced” is full of discord from the word go. Random little quirks of instrumentation are set to an uptempo drum beat which is interesting but not entirely listenable too unless you’re into the genre!
“Ruthless (Reprise)” is much better in this version that the previous one. Almost low-fi in presence, it just has so much more structure and poise to it! “Kukubo Susho Battle” too is better than its similar predecessor just but having a rhythm to its madness and getting on with it! There’s some mean parts to it in places with some electric guitar fits and starts too. “Hokkaido” sadly doesn’t get going, a bit like a lost and best forgotten Silent Hill gone techno track. “The Clean Up” rounds off the album with a bit of everything that had gone before it and makes for a very good track indeed! Some superb use is made of orchestration and drum montages too.
This album is such a hard one to judge. It is technically unique in its sound (Sudeki cross Silent Hill cross Metal Gear Solid prehaps?) however it doesn’t always hit the spots required to say that it should have a standout place in the VGM World. If you’re after something that’s very eclectic and electronic – you could do much worse than this album, or if you should see it cheap then I’d recommend it. It certainly will gain a foothold in your audio mindscape and maybe over time and many listens will grow on you . However a melding of many different genres does not necessarily mean it will please any of the follows of them.