Game Music Connect Announced – A Game Music Seminar!

Game Music Connect

Game Music Connect

James Hannigan, composer of many game and film soundtracks over the years, has put together a new seminar regarding Game Music. Entitled “Game Music Connect” the inaugural event will take place on 9th September at Southbank, London and will feature talks from composers, sound engineers and various other angles of the game music world. Since that’s just 30 miles from me – I may very well be attending.

Pop over to http://www.gamemusicconnect.com/ to take a look at the event and sign up for updates. It looks like a fair few familiar faces will be speaking including Richard Jacques, Harry Gregson-Williams, Jesper Kyd, Martin O Donnell and Jason Graves. I think they’ll be plenty to talk about!

Jesper Kyd Darksiders II Music Samples Online

Jesper’s always busy – this time with the highly anticipated Darksiders II game. I loved the soundtrack to the first game and will be hotly anticipating the second – although I really must finish the actual first game first!

All the samples, of which there are four, are available from Jesper Kyd’s YouTube Channel.

Jesper Kyd Returns for Assassin’s Creed Revelations Soundtrack

The Kyd’s certainly got it. Jesper returns again for the new Assassin’s Creed game subtitled Revelations. Jesper’s previous scores for the series have garned a collection of awards and we here personally loved the music when it was in full flow. Judging by the press releases it looks like more of the same so that can’t be a bad thing at all. The game itself comes out November with the soundtrack expected to follow shortly after.

Bring me the Greek instruments!

Jesper Kyd – “Assassins Creed Brotherhood OST” Review

Main staple composer of the highly respected and much loved Assassins Creed series, Jesper Kyd returns for more dramatic high-jinx in this riviting score.

“Master Assassin” opens the score with tense rumbles and before an almost Metal Gear esque sneaky tumble and thrust composition begins however this track slowly evolves into a more atmospheric scene setter than and out and out theme tune. “City of Rome” takes a much more period music approach in its style. As in the previous track, acoustic guitars and rolling percussion set the backdrop but they are now joined by some wonderful string and choir works and the result is an uplifting, grandeous piece that gives a sense of solitude inside a vast void. The way the guitars echo and other instruments decay around eachother is really quite beautiful.

“Cesare Borgia” introduces you to the the more filmic type of tracks on the album as the choirs burst into life with Latin murmurs that carry their weight in stone. “Flags of Rome” is an abstract crossover between a percussive beat and some techno wizardry that would be just as akin to a survival horror piece. I really got into this track and its constant build up it gives you while “The Brotherhood Escapes” ups the ante with full speed percussive beats and big strings screeching their way behind the choir. It’s as dramatic as when they announce the names of contestants on the XFactor before they sing… and then sum!

“Brotherhoods of the Assassins” is a tension track with a beautiful solo vocalist turning the screw slowly as the track slides more towards the creepy than the tense. There is a lot of disonance and discord in the albums, a lot of glass effects and feedbacks which always give an eerie feeling and here it really shines through. “The Pantheon” is quite like an RPG dungeon track in many ways with traditional structures and melodies and a very palatable darkness to its core. Another track that stood out me, it just flows seemlessly well together and although the track hasn’t really done much different to the rest, it just caught my ear.

“Villa Under Attack” is much more dramatic than sinister but the male choir chant their way through Latin like its a battle cry and really raise the soundtrack to a new (dare I say higher) plain. “Echos of the Roman Ruins” is a lovely string track and a nice time to reflect and the second half of the song emerges as an etheral bell/vocal piece that is heavenly. Having it lead into “Borgia Tower” which is mood piece full of quiet pitter patters makes a good transition as this track hasn’t a particular theme but a certain feel to it that brings intruigue and unease. “Borgia Occupation” is a track full of whispers laid under a percussive beat which makes for more surreal but tense audio.

“Roman Underworld” is another shift in feel as a lone female breathes, whispers and sings like an angel in a etheral state and as each sound drowns the other its really quite entrancing. “Countdown” is far more claustraphobic as a ticking clock runs throughout the track as the guitar and strings calmly sway through. “Borgia – The Rulers of Rome” gives us the demonic church organ, which no evil soundtrack should ever be without. As a backdrop to some great choir music it sets a grande period piece.

“Ezio Confronts Lucrezia” continues Kyd’s use of tuned percussion for melody which appears to be a real key for this soundtrack as a whole as the percussion is really pushed forward in the mix and even when the strings are going crazy, they never take over. Even “Battle in Spain” which is a very cinematic track is percussion to the front and choir in the middle. It does make the tracks fuller however.

“Fight of the Assassins” is one last hurrah of pure action music and is a fantastic adreneline fueled triumph. “Desmond Miles” returns to the period string music we heard at the beginning of the soundtrack only with electronica elements buzzing around in the background. It’s a beautiful arrangement that never overblows itself and therefore is a nice sanctuary in the soundtrack. “VR Room” is a clinical ambience with a lovely string soloist over the top and rounding off the soundtrack is “Apple Chamber” which is almost so removed from the rest of the soundtrack its like a bonus track. Flowing arpeggios electronically produced are slowly added to by more strings and end of world ambient pads swirling around. It’s a fantastically otherworldly and ambiguous way to end the soundtrack.

I have to say “Assassins Creed Brotherhood” has been my favourite of the Creed soundtracks to date. Each track has its own purpose and doesn’t outstay its welcome. The soundtrack is a lot more ambient and darker than I expected which always appeals and Jesper Kyd is a master now at weaving together crafts from different time periods and cultures and layering effects over them. A great soundtrack for those after something a bit like a twilight winter dark night with rustlings in a bush out of view – you’ll be intruiged and hooked for more to be revealed but will enjoy the view of what you can’t see just as much as what you can.

Jesper Kyd to Release Assassins Creed Brotherhood OST

Jesper Kyd returns with Assassin’s Creed Brotherhood Soundtrack which is due for release on 16th November. Since the game takes place in the Renaissance period, the soundtrack promises to visit that music period too and up the ante to make it as dramatic as the previous soundtracks. It will be available on iTunes.

Most Viewed April 2010

One of the possibly the only annoying thing with the changes to stats via WordPress is that I now have almost 600 visitors who visited “Home Page” and that means that these most viewed charts at the start of each month are missing 20% of the page views considering HPM get about 3000 a month. However Bredan Perry stays on top again, although only just this month as his tour got underway and we posted live clips of all the new songs on his tour. I’m so excited for the new album! Most viewed post though was strangely a review from last year, Echochrome’s OST! Is it because Echoshift’s making waves I wonder? Here’s the top 10 viewed artists…

01) Brendan Perry (3 months!)

02) Keith Burgan & Blake Reynolds (NE)

03) Tom Salta (NE)

04) Hideki Sakamoto (-)

05) Lisa Gerrard (v)

06) Jesper Kyd (-)

07) Garry Schyman (v)

08) Ayumi Hamasaki (v)

09) Normand Corbiel (^)

10) Yoko Shimomura (RE)

Top 5 Games

01) RTL Winter Sports (2 Months)

02) Vancouver 2010 (NE)

03) Battle Tanks (-)

04) Musaic Box (-)

05) Numblast (RE)

Most Viewed March 2010

It’s been a while since we’ve had such a huge runaway winner on our most viewed list, but March 2010 saw Brendan Perry overdrive as his tour kicked off and his new songs were revealed! Not only that, but March saw Higher Plain Music far surpass its previous most busy month ever (last month actually) by a whopping 600 views! I’d like to send a massive thanks to every reader and I hope you continue to stay with me. So without further ado, the top 10 artists and top 5 games of March…

01) Brendan Perry (2 months)

02) Lisa Gerrard (^)

03) Naoyuki Hiroko (Halo Legends Crew) (v)

04) Hideki Sakamoto (NE)

05) Garry Shyman (NE)

06) Jesper Kyd (-)

07) Ayumi Hamasaki (RE)

08) Hiroki Kikuta (RE)

09) Jeff Kinney (NE)

10) Normand Corbeil (NE)

—-

Games

01) RTL Winter Sports 2010 (ps3) (2 months)

02) Heavy Rain (PS3)

03) Battle Tanks (ps3)

04) Musaic Box (PC)

05) .detuned (PS3)

Most Viewed: February 2010

Well February 2010 saw our busiest month ever at Higher Plain Music as we hit a record number of views on the website. Thank you so much to everyone that comes to visit. One man completely dominiated though with 3 threads in the top 10 viewed and that’s Brendan Perry as the anticipation of Ark reaches feverpitch. It was also the first month when game reviews really notched up the hits with both winter games reviews grabbing 4th and 5th on the most viewed chart. Also with the new way the stats are made, I have over 700 unaccounted views, so please remember to click the actual posts for views to count!  Here’s the top 10 artists and top 5 games of February.

Top 10 Artists

01. Brendan Perry (^)

02. Naoyuki Hiroko (Halo Legends crew)  (NE)

03. Cris Velasco (NE)

04. Lisa Gerrard (^)

05. Garry Schyman (NE)

06. Jesper Kyd (RE)

07. Yoko Shimomura (NE)

08. Imogen Heap (v)

09. Panda Transport (NE)

10. Akira Yamaoka (v)

Top 5 Games

01. RTL Winter Sports 2010 (PS3)

02. Vancouver 2010 (PS3)

03. Musaic Box (PC)

04. Numblast (PS3)

05. Zoocube (PS2)

The next week may be a bit sporadic due to my own album being released this week but after that its back to usual!

Most Viewed: January 2010

Well first month of the new decade is behind us and it certainly was a busy one! Just about averaged a post a day (phew – new years resolution not broken immediately!) and site traffic rose after a quiet December back to normal figures again. However, top of the bill was a certain Lisa Gerrard with the news of The Black Opal’s release and the review of “Balibo” really setting the readers alight. Here’s the top 10 artist’s and top 5 games of the month.

01) Lisa Gerrard

02) Brendan Perry

03) Jesper Kyd

04) Musashi Hamauzu

05) Imogen Heap

06) Utada

07) Mike Reagan / Cris Velasco

08) Akira Yamaoka

09) Yasunori Mitsuda

10) Sarah Slean

Games

01) Battle Tanks (PS3)

02) Winter Sports 2010 (PS3)

03) Vancouver 2010 (PS3)

04) Hyperballoid (Ps3)

05) .detuned (PS3)

Jesper Kyd – “Assassins Creed II OST” Review

Following on from the epic score of the original, Jesper Kyd returns for Assassins Creed II’s OST and this time we’re going back in time! Spread over two discs, the soundtrack features some lush and beautiful soundscapes and while there’s a lot of dramatic evolvement, its quieter moments can easily stand up to all the massive orchestras.

Opening with “Earth”, it starts off quite serene and soon takes an eerie feel with the falsetto vocal slowly getting more shrill and anxious before the song breaks into full flow with strings, guitars and rolling percussion chugging away. The calm and the unnerving side by side is quite unique. “Venice Rooftops” continues the guitar elements which rolls effortlessly alongside ambient vocals and strings giving you a sense of grandure with free flowing motion as the cycles never stop and each instrument riff perfectly circles round. “Ezio’s Family” completes the trio with another filmic downbeat interpretation of the previous two songs but more centred initially on swelling string and vocal elements of the same tunes. This version has a sorrow by the bucketload and is particularly heartfelt.

“Florence Tarantella” is more baroque for want of a better word! It’s got that country dance feel written all over with Irish gig undertones, its a joyous little track. “Home n Florence” however begins more ambient with keyboards and pianos plinking away in seemingly random loops before a calming choral pad soothes it all away. It reminds me of the Tomb Raiders original triology of game music for some reason before it transitions into a more orchestrated tense movement.

“Approaching Target 1″ and “Approaching Target 2″ are actually quite tense ambient sections. The second one definately has more clout than the first as the timpanis get into the mix with deep brass sounds but overall the sound of sneaking is downplayed yet complex with lots of sounds playing out in the background instead. Very clever.

“Venice Fight” is a good cross over of electronica and orchestrated and reminds me of a Shadow Hearts battle track minus all the vocals. The smashing percussion really ups the ante here and leads onto the more fraught “Florence Escape” which throws everything into the mix – massive drums, discordant vocals, bending strings and heavy basslines. The change of tempo in the last two tracks actually makes the soundtrack feel like its on a mission.

“Tour of Venice” is delicate. Almost like watching a town from a rooftop and then swooping down, the track has a slow-motion feeling of descent into the depths below. The ever present angelic vocals against an uncertain backdrop of strings makes for a haunting theme of despair. Great stuff. “Flight Over Venice” is much more uptempo but is like a folk rock battle ballad – its got a real sense of grandure and history but never really breaks into a sweat. “Back in Venice” is more of the same acoustic lute on strings sound while “Dreams of Venice” has an otherworldly sound of light harps and glockenspiels dancing behind archaic operatic rants.

“Home of Brotherhood” uses distortion to great eerie effect while tense downplayed strings twist over eachother and a lone guitar plays solomn riffs. “Leonardo’s Intervention Part 1″ uses sparse piano, guitar and strings to great effect while an empty air sample hollows the song out. Finally disc 1 ends with “Venice Combat Low” which while is percussive, actually is quite fun to listen to with all the mini-riffs of different instruments baring through before “Venice Escape” ends of an anti-dance high with renaissance guitars and choral chants being placed over an electronic beat. It’s so different from everything else on the soundtrack to date, it really stands out!

Disc 2 returns to the lush orchestra with “Darkness Falls In Florence” which gives a tentative step into “Sanctuary” which is piano driven and very sombre. “Madam” is a short vocal ad-lib piece that leads to “Approaching Target 3″ which to me has a magic mirrors room feel to it, a waltzing mad circus haze. Again while not exactly breaking out into a frenzy, it keeps the tension high before “Flight Over Venice 2″ kicks in with its grande lutes, strings and vocals and this one kicks more butt than the first.

“Ezio in Florence” is a mixture of Metal Gear Solid sneaking ambience and the original Ezio track. It works quite well as the calm and the electric mingle. “Venice Industry” is a strange mix of choral arrangements and ambient persussive decays for the most part before “Stealth” tunes us into sweeping strings and out of time bleep shuffles which actually really don’t signify stealth to me at all! It’s not that its a bad track, its just…not very stealthy!

“Venice Combat” is another track full of electric emblishments over lutes, strings and big percussion. These tracks are unlike a lot of combat tracks and are a welcome distraction from all the other types of music. “Notorious” is a short track with a strange chugging percussive underbeat. “Night Mission in Venice” is suitable stealthy however with tick tocking strings in the background and sweeping low key strings.

“Chariot Race” is possible my favourite track on the soundtrack. It has a real beat and mixes electric guitars with Renaissance tuned strings and all kinds of percussive extras thrown in for good measure. It’s the most dramatic the soundtrack gets so far and really gets your pulse racing. In contrast “The Plague” is equally fantastic as its akin to a distorted fermented Silent Hill track. All kinds of reverbs and keyboard wizardry at in hand here and it all works perfectly.

Into the final chapters “Wetland Combat” ups the ante with percussions and strange voices you can make with a guitar for a great pulsing track which then takes a step further with “Wetlands Escape” which is equally as dramatic and these two tracks should be played back to back. “Leonardo’s Intervention Part 2″ however takes you right back to music at the beginning of the soundtrack – swirling and neverending. The acoustic guitar work in this soundtrack while not always prominent, is sublime. “Hideout” is a tension riser into the final track “Animus 2.0″ which is an eerie ambient bleeding of keyboards and whispers and is an ominous way to end the soundtrack.

Assassin’s Creed II OST is a strange one. It has no immediate hooks, riffs or come backs for most things. Yet for all it lacks its strangely compelling. More akin to a film score than a game score, it twists, turns and undulates through all kinds of time periods, genres and moods and gives you a great ride through them all. Jesper Kyd has weaved a complex thread of all kinds of greatness and it will take several listens before it really hits home just how understated in its brilliance this soundtrack is.

Jesper Kyd to Score Assassins Creed II OST

jesperkydThe title says it all, Assassins Creed’s composer is back for the sequel and with the new game set in the Renaissance era I’d expect to hear a mixture of orchestral rousing themes and neat acoustic tracks too. Capitol Studios have confirmed an orchestra and choir have been used and several A-List musicians too. The soundtrack will be available to download from 16th November.

Jesper Kyd – “Hitman Contracts Soundtrack” Review

Jesper Kyd has performed some excellence in his game soundtracks with some very stirring performances and renditions. “Hitman: Contracts” see’s him return to a series he composed successfully to before however the same cannot be said for this soundtrack.

“White Room & Main Title” open up with electronica beats reminiscent of MGS1 for the PlayStation and James Bond styled underscoring synth strings. Vocal snippets add to the tension in what is an excellently styled piece to open the soundtrack.

“Swat Team” is a strange blend of electronic beats, melodic synths and all kinds of dance fusion tricks of the genre. It works well when all spliced together but lacks punch somehow. “Hong Kong Underground” is an interesting piece in that the same few samples are repeated over and layered on top of each other. The problem being is that it becomes a tad too repetitive and never really breaks out into the potential epic you could envisage.

“Slaughter Club” then gives us a 9 minute low-fi track that slowly but surely envelopes into a dramatic pacey conclusion but you do really have to sit and wait out for it. A few minutes shaved off would have improved the track greatly. “Streets of Hong Kong” could follow the same advise as it seems to get lost in what its trying to become – an ambience piece or a bizarre electronic display. At least the latter track of the two has some kind of melody though.

Once “Double Ballers” arrives you are given the hurry up with a dramatic number which works well but uses the same low key discorded stringed keyboard sound that is used on every single dramatic piece. By now it sounds a bit weary. As a standalone track this track fares better but mixed with the rest of the soundtracks its a bit lost.

“Winter Nights” however is an interesting track of ambience and evasion which is a pleasant surprise with “Weapon Select Beats” sounding almost like a neon Silent Hill piece. “47 Detected” continues ambience and evasion with a quiet but electric sound which is a good piece which “Invader” really gets into with an excellent noiz based piece which is both gritty and dirty.

“Slaughterhouse” is a juxtaposition of distorted percussive noises and thin bass swirls but with no real destination falls flat for being six minutes long, while “Sanitarium” mashes soft ambience with hard hitting boings and dongs which makes for interesting if not entirely successful listening. “Budapest Bath Hotel”  finishes off the album with more of the same. The final two tracks enjoyment depends entirely on my mood so I can take them or leave them up at least they try something different.

More of the same can sum up the “Hitman Contracts” soundtrack. It’s repetitive, too low-fi with no kick, gimmick or slice of atmosphere to make sure the route it has taken can lead it all the way to ear-candy. Instead its more of a dull ache in the background that you wish was over so you can return the the grandure of the previous effort. As it is, its far from an awful soundtrack but it just pales in comparison to Hitman 2′s soundtrack and many others in a similar vein. Not Jesper’s finest hour in my opinion.