Sarah Slean’s 3rd single from her double album Land & Sea, which is still on for a review here in the near future, is called “Society Song”. Nice to see Sarah back on the angrier side of things again!
Monkey Paw Games have been an utter saviour for me on the PS1/Ps2 import front. I wish a few more would make their way over and I didn’t have to have accounts for when I’m in other parts of the world to get stuff. One of their own titles however is a re-imagining of the 80′s classic Burgertime. With its new lease of life, has it recaptured the originals fun but sadistic game play? In a word – yes!
Burgertime World Tour takes all the good and all the bad of a game with a simple premise and runs with it. Cute playful graphics can only mask a few things but if the gameplay isn’t right it’ll fail regardless. Burgertime World Tour is hard as nails and unforgiving. Not to say Super Meat Boy standards, but with so many enemies chasing you around as you try to navigate the levels you’ll get caught out often. The aim is to make burgers by running over each ingredient and thus dropping it down to the next level of these giant tower structures. You’ll spend as much time hop, skipping and jumping as you will climbing ladders while being chased by chilli’s, sausages, pickles and the like. Each enemy has its own weakness to be navigated round and if you’re in a bind a limited supply pepper pot or spatula can get you out of certain death. Death will be seen all too often though.
You can fudge through the main game but some of the trophy challenges are for high score rankings which are based on time and no lives lost so speed running is essential for 100%’ers. There is also multiplayer action to be had with up to 4 players battling it out over the burgers and this is seriously great fun. Having three other people trying to tactically outwit each other while avoiding everyone else to collect the big points for burger completion is certainly an undervalued gem.
~Improves on the original concept
~Addictive and frustrating in equal measure but you’ll always be back for more
~Cute style graphics and music
~Multiplayer mode is a blast
~Some cheap deaths
Burgetime World Tour will sadly go down as a hidden gem. I’ll advocate to anyone to give them fantastic game a go. It’s like someone picked up an 80′s arcade and through it through a magical shower of late 90′s cuteness. What more could you possibly want?
(Also on XBL and WiiWare)
Music has always been an integral part of the game for me hence my love for VGM, so much so part of the site is dedicated to it. Music as part of the gameplay however can take things to a whole new level and this is where Sound Shapes comes in.
Five artists have given a collection of tracks across to the game and the music has been broken down into short repeated riffs that play almost as if a bar is going across the screen behind you ala Lumines, Chime and the like. This time however its a 2D platformer not a puzzler. You collect notes that will then develop and add to the song as you go and although you don’t have to do this, missing these notes will result in an incomplete song and there’s a certain buzz about turning all the instruments on. It’s not just that however. Enemies, obstacles, killer lazers and giant bombs, everything moves to the beat and therefore you’ve got to time the jumps right, dodge things on the dot and so on. Its fluid, intuitive and damn right fun.
The fun is enhanced by the fact each world has a very different visual style and a very different set of things to negotiate. Add to that the different artists’ music and you have a great cross-section of things to do within the premise. The main game itself is short and can be completed in a couple of hours but in a trend which I’m enjoying, that will only give you a single gold trophy. You then have Death Mode which are vastly more difficult timed challenges to complete. Think the trophy challenges on PixelJunk Monsters and you’ll understand where I’m coming from. Some require absolutely blinding precision. That’s part of the fun though as the main game has unlimited lives and plenty of resets. Beat School is a Simon Says beat repetition mode which is also challenging especially if you’ve no sense of rhythm! There is also a great level maker tool and an online community that should fill up with lots of user levels and so on making the initial game a great platform to leap from. I’d expect maybe some DLC songs added at a later date too.
~Utterly entrancing gaming experience that does not compromise its vision once
~Solid controls makes platforming an ease
~ Longevity with trophy challenges and community fun
~PS3 and PS Vita version come in one purchase
~Maybe one or two more artists would have made this utterly stunning
A perfect combination of gaming art, sublime playing mechanics and some genuine moments of pure joy and awesomeness. Sound Shapes should be a game that is on everyone’s playlist as it crosses all the boarders and should intrigue, appeal and challenge every player it meets. Mesmerizing.
All the Tekken Force are out for a fabulous evening of Tekken DJ mixes with Sanodg, ARURIKA, Shinji Hosoe and Taku Inoue. Stream found here